Basic walkthrough of the game:
1. Beginning - first steps in the Zone.
2. Skat-5 - the crash site of the nearest helicopter.
3. Skat-2 and area maps are a useful find.
4. Skat-3 - looking for a way to the southern plateau or fighting snorks.
5. “B2” and “B205” - we check the evacuation points of the “Skat” detachment’s military.
6. Skat-1 and Skat-4 are two more places with crashed helicopters.
7. The road to Pripyat - a wonderful walk through the Jupiter plant.
8. Pripyat-1 and "B28" - underground route to Pripyat to the evacuation point.
9. Unknown weapon - following the tracks of a Gauss gun.
10. The Missing recon group and the Monolith - a strange gathering of Monolith members.
11. Missing guard and "One Shot" - we stop mercenary activity in Pripyat.
12. Laboratory X-8 is the one and only laboratory in Call of Pripyat.
13. Radio interference, Unknown, "Skat" squad - a conversation with the main character of the Zone.
14. Evacuation - we make a choice between ending and continuing the game.
15. Quests – everything interesting in Call of Pripyat beyond the storyline.
16. Story line (Part 2) - quick beating the game, without sidequests.
World of the Zone:
1. Artifacts (part 2) - jellyfish, gingerbread man, compass.
2. The groups are the same as in Shadows of Chernobyl.
3. Anomalies (common) - bitumen, concrete bath, fluxes.
4. Mutants - mutants come in different types: black, white, red...
5. Achievements (part 2) - a friend of stalkers, marked by the Zone.
6. Maps of caches: Zaton, Jupiter, Pripyat, Laboratory X-8, Overpass P-1.
Weapons and ammunition:
1. Pistols - samples with and without silencer.
2. Shotguns - clipping, hunting rifle, Chaser.
3. Assault rifles (part 2) - Viper-5, IL86, "Avalanche".
4. Sniper rifles - the famous "Vintar" and SVD.
5. Grenade launchers - hand-held and under-barrel types.
6. Rifle sights - the famous Picatinny rail!
7. Ammo (part 2) - supplies for various types of weapons.
8. Batteries and grenades - batteries for Gauss gun, RGD-5, F1, VOG-25.
Stalker equipment:
1. Helmets - Sphere, Tactical Helmet, Barrier.
2. Armor - stalker suit, CHN-3a, Exoskeleton.
3. Detectors - Response, Svarog, Veles.
4. Food and drinks - bread, vodka, sausage.
5. First aid kits - regular, army, scientific.
6. Stimulants - radioprotector, periwinkle, rolled oats.
7. Tools - for calibration are located in Pripyat.
Call of Pripyat modifications:
1. Path in the Mist - collect 30,000 rubles at the Cordon in 48 hours!
2. Spatial Anomaly - you're trapped in an anomaly with no way out.
3. Bad Company - the mod starts in Overpass-1 with a squad.
4. White Squad - Yuri Semetsky was the first to reach the wish-granter.
5. Valley of Whispers - an unofficial add-on, a completely new location.
6. The Project Medeiros - You play as the hermit Noah, but without Lassie.
