Walkthrough of Stalker: Call of Pripyat


Basic walkthrough of the game: 

1. Beginning - first steps in the Zone.

2. Skat-5 - the crash site of the nearest helicopter.

3. Skat-2 and area maps are a useful find.

4. Skat-3 - looking for a way to the southern plateau or fighting snorks.

5. “B2” and “B205” - we check the evacuation points of the “Skat” detachment’s military.

6. Skat-1 and Skat-4 are two more places with crashed helicopters.

7. The road to Pripyat - a wonderful walk through the Jupiter plant.

8. Pripyat-1 and "B28" - underground route to Pripyat to the evacuation point.

9. Unknown weapon - following the tracks of a Gauss gun.

10. The Missing recon group and the Monolith - a strange gathering of Monolith members.

11. Missing guard and "One Shot" - we stop mercenary activity in Pripyat.

12. Laboratory X-8 is the one and only laboratory in Call of Pripyat.

13. Radio interference, Unknown, "Skat" squad - a conversation with the main character of the Zone.

14. Evacuation - we make a choice between ending and continuing the game. 

15. Quests – everything interesting in Call of Pripyat beyond the storyline.

16. Story line (Part 2) - quick beating the game, without sidequests.


World of the Zone:

1. Artifacts (part 2) - jellyfish, gingerbread man, compass.

2. The groups are the same as in Shadows of Chernobyl.

3. Anomalies (common) - bitumen, concrete bath, fluxes.

4. Mutants - mutants come in different types: black, white, red...

5. Achievements (part 2) - a friend of stalkers, marked by the Zone.

6. Maps of caches: Zaton, Jupiter, Pripyat, Laboratory X-8, Overpass P-1.


Weapons and ammunition:

1. Pistols - samples with and without silencer.

2. Shotguns - clipping, hunting rifle, Chaser.

3. Assault rifles (part 2) - Viper-5, IL86, "Avalanche".

4. Sniper rifles - the famous "Vintar" and SVD.

5. Grenade launchers - hand-held and under-barrel types.

6. Rifle sights - the famous Picatinny rail!

7. Ammo (part 2) - supplies for various types of weapons.

8. Batteries and grenades - batteries for Gauss gun, RGD-5, F1, VOG-25.


Stalker equipment:

1. Helmets - Sphere, Tactical Helmet, Barrier.

2. Armor - stalker suit, CHN-3a, Exoskeleton.

3. Detectors - Response, Svarog, Veles.

4. Food and drinks - bread, vodka, sausage.

5. First aid kits - regular, army, scientific.

6. Stimulants - radioprotector, periwinkle, rolled oats.

7. Tools - for calibration are located in Pripyat.


Call of Pripyat modifications:

1. Path in the Mist - collect 30,000 rubles at the Cordon in 48 hours!

2. Spatial Anomaly - you're trapped in an anomaly with no way out.

3. Bad Company - the mod starts in Overpass-1 with a squad.

4. White Squad - Yuri Semetsky was the first to reach the wish-granter.

5. Valley of Whispers - an unofficial add-on, a completely new location.

6. The Project Medeiros - You play as the hermit Noah, but without Lassie.