Fallout 3 (Walkthrough) with DLC's -> The mall and its surroundings
Capital Park, a real-life location in downtown Los Angeles, is a bombed-out area occupied by mutants. A web of trenches, barbed wire, and bunkers now covers the former park. Crossing this section of the Mall means engaging in a serious battle. However, numerous entrances to the Metropolitan Subway along the perimeter of this area make it relatively safe.
The Brotherhood of Steel holds a position in the center of the park, around the Washington Monument, while the Talons advance on the mutants to the west, along the facade of the Capitol. Reflecting Pool, located between the Washington Monument and the Lincoln Memorial, has become a radioactive swamp, cluttered with the hulks of cars and grocery carts. This location is a key location in the game, linking several key buildings and locations.
You can kill every last mutant: they don't respawn in this location! Important loot (besides buildings): the "Duck and Cover!" books. In the mutant bunker and the "Chinese People's Army Special Forces Training Manual" (in the swamp dweller's nest). Buildings and important locations within the Mall:
Museum of American History
The museum building itself suffered relatively little damage during the bombing, but the same cannot be said for the exhibits, which were almost completely destroyed. The building is also the entrance to the Underground, a haven for the capital's zombies. The easiest way to get there is either through the Museum subway station or the Anacostia Transfer Station on the way from Rivet City.
Aside from the Underground, the rest of the building is inhabited by wild zombies. The museum houses a collection of items that once belonged to Abraham Lincoln. Since Lincoln is a symbol of freedom for all slaves, his belongings are equally sought after by slaves and slave traders. Items and their locations: Lincoln's Diary (basement, in the large exhibition hall on the way to the office part of the building, first display case on the right); first floor - Lincoln's Hat (first room on the right with a collapsed ceiling. The hat is on the floor, among the debris, next to the table); Honest Abe Figurine (in the office area, behind the closed archive door, on the table next to the turret.
This room can also be entered from the adjacent room on the right, through a hole in the wall); "John Wilkes Booth Reward" poster on a cabinet in the SW corner of the offices; Civil War Poster Sketchbook (in the SE corner of the office area, on a cabinet or on the ground next to it); Second Floor - Lincoln's Voice Recording (on the table to the left of the steps); Lincoln Memorial Poster (on the wall behind the table just behind the ramp to this part of the office area - only if the "Head of State" quest is accepted!); Lincoln's Collection of Antique Coins (on a bookshelf in the room on the right); Lincoln's Repeating Rifle (in a display case on the top floor of the office area, next to a copy of the Chinese People's Army Special Forces Training Manual).
Also: "Nikola Tesla and You" (in the women's restroom at the entrance to the museum); "Therapeutic Journal of the District of Columbia" (on a shelf in the basement kitchen); Quantum Cola (in a drawer under the table in the room behind the kitchen).
Polytechnic Museum
(opposite and to the left of the entrance to the Historical Museum). The building is crumbling before our eyes, holes gaping in the roof, exhibits crushed by falling rubble or tossed from their pedestals. The area is teeming with mutants, armed primarily with hunting rifles. In the atrium is the Museum Information Terminal, which contains a message from a certain Prime Jiggs. This message initiates the minor quest "Museum Trophies," about a stash in the Security Office safe.
In addition, there are three similar terminals in the museum building. Each requires codes to obtain the password that opens the safe from the nearby terminal. The first terminal is located directly on the wall opposite the museum entrance. Code: 19. The second is immediately to the left upon entering the west wing (or the second terminal on the right). Code: 53. The third is on the ground floor next to the Delta IX rocket. Code: 113.
Although Prime writes in his note to Jiggs that he "left the usual clues," the key to deciphering the code lies in his name itself (among the meanings of the word "prime" in English are "simple" and "primary." This refers to prime numbers, that is, those divisible by themselves and one—1, 2, 3, 5, 7, etc.).
The safe contains the key to the gun safe in the planetarium. The cabinet contains (randomly) various ammo and a new note from Prime. After this, a Jury Street Metro marker appears in PB-3000. Interestingly, there's a way to bypass the first part of the mission, i.e., opening the door to the planetarium. To do this, you need to go into stealth mode using the devices found in the museum and wait for two mutants arguing with each other to appear. If you shoot them, they'll rush back to the weapons room for a grenade launcher. The only thing left to do is kill the mutant with the grenade launcher before he can fire J. However, that's not the point. What's more important is that after completing this mission, Prime's body can be found in the ruined Dot's Diner building in the Jury Street Metro location.
Among the trophies collected from his body is a unique Chinese Xuanlong AR assault rifle (D68, 36-round magazine). At least three "invisible" weapons can be found in the museum, in display cases with explanatory plaques. A closed technical room next to the Vault-Tec Corporation exhibit can be accessed through a metal door in the basement. Here, a book, "Nikola Tesla and You," is found in the corner behind a working computer, along with a sledgehammer.
The scaffolding surrounding a large rocket conceals two secluded rooms, one with a bed (on one floor) and one with a book, "Guns and Bullets," on the other. The building is traversed along the following route: Museum atrium – Vault-Tec Corporation exhibit – atrium with a Delta-9 rocket – through a metal door into the aeronautics hall with models of a vertibird, fighter jet, and lunar lander, as well as a planetarium. The museum stands on the site of the real-life Museum of Aeronautics and Cosmonautics.
Interestingly, the computer terminal of museum employee Barton Bell (in real life, the lead singer of Fear Factory) to the right of the museum entrance contains a protest against the display of weapons in the lobby, organized by the International Armed Museum. Reading the plaques next to the smashed and devastated display cases, one can learn that they once displayed a Springfield 1861 rifle from the American Civil War, an M199 assault rifle—the standard issue weapon of the American infantry at the start of the Great War, and (attention!) a one-of-a-kind experimental Viper X277 magnetic rail gun, also known as the "Railgun."
This plaque reads: "The weapon fires a depleted uranium spike through several magnetic rings, allowing it to accelerate to incredible speeds." If this weapon were to find its way into the F3 universe, it would perhaps become the ultimate weapon, bringing back memories of the unforgettable Gauss rifle!
Lincoln Memorial
A real-life building in Washington, D.C., dedicated to the memory of Abraham Lincoln. In the game, it's heavily damaged but still standing. The statue's head has been broken off, and it's located in the Unity Temple and can be retrieved after completing the "Head of State" quest (assisting Hannibal Hamlin).
Washington Obelisk
Like the previous building, this one is a replica of the real-life George Washington Presidential Memorial. Although heavily damaged by bombing, some of the siding is missing, the monument still stands proudly above the ruins of the capital. It is guarded by Brotherhood paladins. It turns out this is the site of the Radio Galactica transmitting antenna. Mutants destroyed the dish; after the hero repairs it, the radio station can be heard throughout the Capital Wasteland. Behind the obelisk is a weapon-grade zinc containing a grenade launcher and 13 rounds. The real-life monument differs in design from its in-game counterpart.
National Archives
A pre-war institution responsible for collecting and preserving government and historical materials. Now home to mutants, centaurs, and robots, many of which possess personalities, the building is inhabited by mutants, centaurs, and robots. The mutants have planted numerous mines around the building to discourage unwanted visitors. The building houses vital documents: the Declaration of Independence, the Bill of Rights, and the Magna Carta. The Declaration of Independence is housed in a small room behind a robot claiming to be the second signatory. The building is located in the NE corner of the Mall, east and north of the first two museum buildings, respectively.
In the first room, a computer terminal on the wall launches a quiz featuring questions and answers about American history. An incorrect answer resets the entire sequence, but it can be restarted without any consequences for the player. The correct answers are: "Second Continental Congress," "13," "John Hancock," "56," "Ratification," "King George III," "Happiness," and "Thomas Jefferson." Answering all eight questions correctly will reward the player with a Prize Voucher, which can be redeemed at the nearby prize dispensing terminal. The winner can choose from three flavored Mentats: grape, berry, or orange (which respectively provide a +5 boost to Charisma, Intelligence, and Perception). Six more such vouchers are in a locked safe in the administrator's office.
Sydney can be found in the rotunda. She is surrounded by mines and attacked by mutants. If the player hears the call for help and approaches her, the first group of mutants will emerge from the doors. Once the first group is defeated, a second group of Master mutants will appear, armed with a grenade launcher or minigun. After defeating the mutants, you can join Sydney in her search for the Declaration of Independence. In this case, she will open a secret elevator, allowing you to bypass the section full of mutants. If you take the Declaration without her, she will disappear, and it will be impossible to buy goods from her in the Dungeon. If you don't want to expose her to bullets while clearing the way, you should speak with her before entering the fortified part of the Archives.
Traps: in the basement of the building, in the women's restroom, a charred corpse lies face down in the toilet, wrapped in wires and a few micronuclear cells. With a Repair skill of at least 20, you can loot 35 MNEs from it. The terminal in one of the rooms is booby-trapped with a grenade. The trap is easily spotted by the antenna protruding above the terminal.
Trophies: A copy of "Drop and Cover!" in the corner of the basement, next to the cash register and a nuclear charge; four Pre-War books on a bookshelf in the middle of the basement; Sheet Music in the first room as you go down to the semi-basement, on the bottom shelf of the cabinet against the west wall; Steel Armor, Steel Helmet, Nuke, Invisibility Vest, and a copy of "Drop and Cover!" in a broken generator behind a closed door in the semi-basement (Very Hard); a Bill of Rights in the safe; a copy of "Lies for Congressmen" inside the first shelter protected by two turrets in the east wing of the Archives; a Magna Carta inside the second shelter protected by a pair of turrets there; the safe in the secure part of the Archives contains a Declaration of Independence and "Tales of a Junktown Trader".
Capitol Building
Before the Great War, this building was the seat of the legislative branch of the American government. It sits atop Capitol Hill at the east end of the Mall, with the other end facing Seward Square. Now it is the site of much of the fighting between mutants and Talon Company mercenaries. A vertibird and an Enclave strike team can be seen landing at the building's main entrance, while the mutant Behemoth has found refuge under the dome.
The building is divided into several zones; the easiest way to enter is from the west side of the Mall, through the Capitol West Entrance. Trophies: A copy of "U.S. Army: 30 Hacks for the Hand Flamethrower" (on a table under the Capitol dome); Nikola Tesla and You (behind a closed door, enter from the Mall); Lies to Congress (on a podium in the House Chamber). "Tales of a Junktown Trader" (in the office room near the east entrance.
A pre-war book can be found on a fallen bookcase nearby); "The D.C. Therapeutic Journal" (on the upper level of the Column Hall. A Talon sniper is positioned on the walkway there, and the book is lying on the railing nearby); in the middle of the Column Hall, behind a closed door (Very Hard), next to a turret, you can pick up "The Chinese People's Army Special Forces Training Manual"; finally, a small number of nukes and a Fat Man can be found on enemy bodies or on shelves under the dome.
Marsh owl's nest
A complex of underground caves accessible through a sewer grate south of Mirror Pool on the Mall. Trophies: "People's Army Special Forces Training Manual" in a cave northwest of the main southern chamber.
Super Mutant Bunker
Beneath the Mall lies a bunker that serves as the headquarters for all mutant operations in this area of Washington. The entrances are covered with traps. Inside, a mutant Master is found, along with a copy of "Duck and Cover!" on a table.
Source: stopgame.ru, SpoonyMass
See also:
Fort Independence Fallout 3 location on map





