Spatial Anomaly (Part 1)

Spatial Anomaly (Part 1)


Important!  All useful information related to quests is located after the text description of the walkthrough.

1. After the introductory cutscene, we see an unknown person in a cloak and wake up.

2. We talk to Lyuty, learn what happened to us, receive a signal for help, and go with Moskit to Cutter to destroy the zombies.

3. We clear the area of ​​zombified zombies and find a piece of paper on one of the zombies, which we read.

4. We go with Moskit to the base.

5. We tell Lyuty about the zombified zombies. The controller appears, we kill him, and talk to Lyuty about the controller.

6. From the dialogue, we learn that we have already met the controller, which is why he was able to almost take control of everyone except us. On Lyuty's advice, we go to bed.

7. Having woken up, we hear the sound of rotor blades, we go to the clearing, see a helicopter, which after a while crashes, we go to the crash site.

8. We approach the crash site, find Sergeant Oleynik, give him a first aid kit, and take him to the camp. After talking with the soldier, go to Lyuty.

9. After the conversation, go to Dubolom, learn that we've met him before, and go kill boars to cook their meat. We kill a boar, cut off the meat, cook it over a fire, and bring the piece to Dubolom.

10. Approach Snake and, after talking with him, agree to help him. Accompany him in his search for an anomalous plant for purifying water. Return to the base; if we run out of water, talk to him.

11. Approach Cutter to thank him for saving us, ask about the place where he found us, and go there again to check everything. After searching, go talk to Lyuty, as agreed.

12. After talking with Lyuty, you receive the quest to find Scavenger.

13. We talk to the guys from the camp and receive tasks (images with item locations below): Moskit asks us to find ammo for the SVD, Sledgehammer needs fuel for the generator, and Marcus asks us to find the Twist artifact. After leaving the camp, we hear the protagonist's thoughts, talking about teleporters that can be used to find the Scavenger.

 

Scavenger's Loot

14. We find the teleport we need at the edge of the location, next to the tank

15. We find the Scavenger's corpse, read the entries in his PDA, find his hiding place, and exit using the teleporter.

16. Tell him about the information you read from the PDA and receive tasks to find Scavenger's loot and a decoder. Go to Blockhead and the soldier.

17. The soldier asks you to find two spools of wire and a battery for the transmitter, and Blockhead asks for help killing the chimera; wait until 2 AM.

18. Hand over items for additional quests.

19. Head to the bunker at 2 AM with Blockhead, kill the chimera, return to the base, talk to him, and go to Marcus.


Warning!  If you haven't found the artifact for Marcus by this point, the quest will fail.

20. Talk to Marcus and receive a task to find the missing item, Shell Case.

21. Find Scavenger's stash, return to Fierce, and wait for Screw to crack the container box.

22. In the basement in the center of the location, we find the ghost Shpal, take and read the note, and drink the vodka from the table.

23. We find ourselves in the basement, reach the end, a zombified Gilza appears, kill him, take the token, talk to the Hermit, and return to Marcus.

24. After talking with Marcus, we receive an SOS message, go to the location.

25. Talk to Murad, take him to the camp.

26. We go find out what's going on with the Scavenger container-box, choose the right one, and go to Lyuty.

27. Talk to Lyuty, go to Murad for details, get the battery from him, and go to Marcus.

 

Copper wire for Oleynik

28. Before this, we collect two skeins of copper wire and hand everything over, wait for a message from the military man, and in the meantime, talk to Marcus.


29. We go with Snake and Sledgehammer to kill the Flesh, then return to Marcus. He's not there, so we go ask Lyuty for information. We also ask the soldier about the radio transmitter.

30. After talking with Lyuty, we run to the last location of Marcus's PDA signal. We lose consciousness.

31. We find ourselves in a cave next to Marcus and meet Stronglove.

 

Decoder

32. There are two options: either sit quietly until Stronglove disappears and then calmly exit the burrow, or shoot him, after which two bloodsuckers appear. Kill them and exit the burrow as well. There's no difference from here on out. To exit the burrow, you need to find the decoder device in the cache.

33. Coming out of the hole, we meet the Obscurantist, this is where the first chapter ends, and memories begin.


ARTIFACT "VYVERT" FOR MARCUS

To find the artifact, you need a detector, which can be found in the basement in the center of the location. The Vyvert artifact itself is located in the anomaly, next to the teleporter near the tank.

FUEL FOR THE SLEDGEHAMMER:

Fuel for the generator is in the basement, in the center of the location.

PROTAGONIST'S ITEMS : 

The protagonist's backpack will be in one of the pipes.

TOOLS FOR THE SCREW:

The tools are in the basement in the center of the location.

MOSKIT CARROT:

SVD cartridges are in one of the UAZs.


Spatial Anomaly (Part 1) (Part 2) (Part 3) (Part 4) (Part 5)

Source: stalkerportaal.ru