Spatial Anomaly (Part 4)
1. We wake up and realize we're behind bars. We listen to Lyuty, who'll try to get us out, and we talk to the prisoners.
2. We talk to Shmyga, learn why we're in the cage, and that we're at a stalker base, where Stavrid is the main one. We go to bed.
3. We wake up and wait a bit, then hear a stalker's voice. We approach the bars to talk.
4. We talk to the Chemist, learn about our group's status, including Marcus's disappearance. We receive the task of talking to Baldy about Ryaboy's fate. We go talk to Lyuty and Stavrid.
5. We learn from Lyuty that everyone in our group has left the Outpost, leaving only him and us. Marcus couldn't escape the Bubble, but Forester might be able to save him by sending us the exit coordinates.
6. Without leaving the bar, talk to Baldy, tell him about Ryaboy's fate, give him the artifact, learn the group's history, and go to Stavrid.
7. Talk to Stavrid, receive an assassination quest, go to the bartender, and he asks us to stop by on some business.
8. From a conversation with Rasputin, we learn that Lefty isn't so simple; we need to find him and just talk to him first. Go talk to the locals.
9. After talking to the locals, accept the quest to kill Kosoy's zombified friend, and the quest for figurines for Petrovich.
The Kolobok artifact for Rasputin
10. We explore the location, collect artifacts and monster parts, kill the zombified one, and while exploring the Anomalous Grove, we find various artifacts, including the "Kolobok" located at the top of the anomaly. We run into bandits, refuse to give up the artifact, kill the bandits, and continue exploring the location, namely the nearby factory.
Where to find Lefty
12. At the plant we come across bandits, kill them, in the hangar we find Lefty, talk to him, find out how everything really happened, leave the hangar, meet Trepach, and go with him to the base.
13. Upon arriving at the camp, we complete the quest to kill the zombified man, receive SPAS, go talk to Stavrid, tell him about Lefty, and head to the factory.
14. We find Lefty dead in the hangar, find the killer's knife, and return to Stavrid.
15. We tell Stavrid about the situation and learn that Khimik and Gorely were drinking with the dead men that day. We go to Rasputin for information.
16. From Rasputin, we learn that this is Khimik's knife; he was looking for it and was very worried. We head back to the factory, using Trepach's services.
17. We meet Khimik at the factory, toss him the knife, a shootout ensues, kill Khimik, take his PDA, read the notes in which Khimik describes the murder and the theft of the container with the artifacts, and return to Stavrid.
18. We tell Stavrid everything and learn that we can't just leave the location, we need to wait for a guide, we go to Rasputin for work.
19. Rasputin needs the "Kolobok" artifact we found earlier, we give him the artifact and go to Stavrid for a talk. 20. Stavrid intercepted the bandits' radio conversations, we agree to help with the murder, some time passes... 20. We find ourselves in the attic of one of the houses, wait for the command, kill the bandits, talk to Marchuk, listen to the bandits' radio wave, learn about reinforcements, kill them, return to the base to Stavrid.
21. We report to Stavrid about the completed task, receive a message from Miklukha, the commander of Svoboda, we go to bow to him.
22. After talking with him, we learn about a group of Monolithists, as well as about their constant supplies, we agree to help deal with them, we go to the location.
23. We talk to Miklukha, head to the factory, clearing the area of mutants along the way. Entering the hangar, we realize that we were fooled, the Monoliths were waiting for us, we run for help to the stalker base, we have 2 minutes to get to the base to Stavrid.
24. We talk to Stavrid, he refuses to provide reinforcements, and we return to the factory.
25. Back at the factory, we finish off the remaining Monolith soldiers and search for Miklukha. We find him dead in the hangar. We take his PDA and look for someone who can hack it.
26. We ask Petrovich for help, hand him over the PDA, and learn about the signal near the entrance to the Bubble. We take the radio transmitter from him to transmit the exit coordinates to the people in the anomaly.
27. Upon arrival, we transmit the exit coordinates through the device and wait for a response. A bubble appears, from which three people emerge, including an old acquaintance, Ryba. We talk to him, learn he harbors a grudge against us, and he is knocked unconscious by a blow from the butt of a rifle.
28. We wake up at the stalker base and learn that we were saved by a stalker nicknamed Sologub, and also learn from him that instead of three stalkers, there was a cloaked monster, the same one we met earlier in the Bubble. We go to Petrovich.
29. Petrovich managed to hack the PDA, but not completely. After reading the information from there, he decided to give the PDA to Stavrid. We go to him, learn about another plan to drive the Monolithists out of the Outpost, ask the stalkers about the gun, thanks to which we can exchange two Monolith suits.
30. After questioning everyone in the camp, we realize that we won’t find the bastard, however, the bandit behind bars has two such guns. We decide to help, wait until nightfall to steal the key from Sologub.
31. Without waiting for nightfall, we go tell Stavrid about the bandit’s plan. We formulate a plan, get the key to the bars, and go to Shmyga.
32. Give the key to Shmyga, wait for him behind the house, talk to him, go to Stavrid, give him the key, and wait until morning.
33. Receive a message about the guns, go to the indicated location, receive the guns from Shmyga, and if you wish, approach the Bookmaker, learn that you can make money from him by shooting crows, and return to Stavrid.
34. Give one gun to Stavrid, wait for the suit to be delivered, receive a message from Rasputin, and go to him.
35. Rasputin tells us about Hunter and says he needs our help. Go to him, talk to him, and then go kill the mutant.
36. Find the pseudo-flesh, kill it, talk to Hunter, wait for him to leave the Outpost, receive a message from Stavrid about the package, and go to him.
37. Get the suit and explosives from Stavrid, get dressed, reconfigure the PDA with Petrovich, talk to Lyuty, and head to the location.
38. Follow Lyuty, talk to Werewolf, plant the dynamite, smoke appears, and we pass out.
39. After waking up, we talk to the Monolith, who tells us that our partner was taken to the lab. We either go straight to the lab or go talk to Stavrid.
40. We have a choice: either leave the Outpost with Hunter or go down to the X-7 lab for Lyuty. We go to the lab to save our comrade.
Spatial Anomaly (part 1) (part 2) (part 3) (part 4) (part 5)
Source: stalkerportaal.ru




