Tips for completing the mod:
- Collect all the weapons you find, repair them, and then sell them—it's very profitable.
- During the "Kill the Military Guides" quest, collect SVU rifles—they can be sold profitably.
- Before heading to Pripyat, take as little equipment as possible, as you can find a lot of Gauss guns in Pripyat, and then return to Zaton with them and sell them profitably.
The events in this mod overlap with two other modifications: Journalist's Story (SoR-Team) and K.l.y.k. (SoR-TeaM "in development").
The protagonist of this mod is the stalker Noah, well-known to all players.
After a long period of seclusion on a barge and trying to catch his roof flying away, he finally caught it and decided to quit the Zone, but it was not to be.
As the saying goes: "If you want to make the Zone laugh, tell it about your plans for tomorrow." Apparently, the Zone has fallen in love with Noah, and she doesn’t want to let him go just like that. And “not just like that” is precisely the plot of this modification.
The events take place in 2020. Skadovsk was captured by bandits, the Sultan rules the Zaton. Many stalkers have left their homes and changed their locations. And something needs to be done about this. The deck is shuffled. The cards are dealt. The bets are made. Your move, stalker!
Features of the modification:
• A completely new plot.
• Many side quests (there is a whole side storyline).
• New atmosphere (you can install the count addon if you wish).
• Many new weapons (taken from OWR 2.1 FULL, the description of weapons and ammunition is still in English).
• The plot takes place in 2 locations (Zaton and Pripyat).
• Added 2 new mutants: Red Burer and Dwarves (2 types).
• New food, medicine and suits.
• Removed all the caches of the original game and added more than 150 new ones.
• New faction Komsomols.
• New weather effects.
• New stories about the formation of the Zone.
• The ability to cut off body parts of animals and mutants.
• Changed game balance.
• A couple of new places to sleep.
• Added radio at bases.
• Added new artifacts (40 in total, including quest ones).
• New objects in locations.
• New dynamic sight.
• New video inserts in the game (with their own voice acting)
• Lots of random horror sounds.
• Added rare single anomalies.
• And many other nice little things.
More about the developers:
- Author of the idea and project - Leonid Chaikin aka [Gupi]
- NPC and food models - Boris Khlebov
- Texts, dialogue style, voice-over - Evgeny Kozlov aka [goodween39]
Tips from the mod authors:
1. Even the intro contains a hint. Be careful.
2. On the way to the signal point (to the Iron Forest), it's better to immediately stop by the Gas Station and agree to complete the quest with the stalkers; you'll receive a message from Ashot. Because, even though, as Ashot says, "money isn't the most important thing," you'll really need it.
3. After clearing the Substation Workshops of bandits, it's better to immediately(!) get to Ashot (through the anomaly at the Burnt Farm).
It will become clear later why. (Even though money isn't the most important thing...).
4. Everything that can be sold can be sold, quest items won't be sold.
5. You DO NOT NEED(!) to inspect the helicopters; the quests won't close, they'll just hang around.
6. All mutant parts are good money, but you'll need the cash; ammo is expensive and scarce.
7. At the Substation Workshops, immediately "buy it for free" from the dead bandit Veles(!). Try to "make a purchase" faster than others, stalkers don't snap their beaks either. And it's better to repair weapons than to buy.
8. It's worth keeping one detector each - it might come in handy later.
9. But after Ashot, you can already blow on the signal point, and the Monolith will help you.
10. It's better to run around the Zone with a detector at the ready, artifacts, like shit, happen and are worth a lot...
11. All bandits are "GTO excellent students" - they shoot accurately, and occur much more often than artifacts.
12. Noah's SPAS is the most powerful drobash (at least at the beginning of the game). Snorka takes one bullet, but you'll have to dance the tarantella with the dwarves...
13. There are no longer shelters from the Emission in the Substation Workshops. At least not for Noah. And the quest NPCs are either already "marked by the Zone" or "undying breathers."
That's probably enough, because by the time you and Ashot return to base, you'll likely have settled in and won't need any advice. Happy hunting, stalker!
Goodween39.
Notes:
- The first seal is located in a pipe at the Waste Processing Station.
- The second seal is located behind the Krug Scientific Research Center.
- The third seal is on a pipe near the sawmill. (You can climb it using a ladder from one of the sawmill buildings.)
- The fourth seal is located on an island between the sawmill and the burnt-out farm.
- The fifth seal is located in a cave under the burnt-out farm.
- The sixth seal is located at the top of the mast of Noah's barge.
- The seventh seal is located near a group of Monoliths.
- The eighth seal is located on top of the Shevchenko barge.
- The ninth seal is located in the crevice of the "Claw" anomaly, where the Zaporozhets was in "Call of Pripyat".
Makers:
1. On the roof of the Beryozka store.
2. On the roof of the hospital.
3. Between the nine-story buildings.
4. On the roof of the river port.
5. In the Prometheus movie theater.
6. On the roof of the Yubileiny KBO.
7. On the playground near the Yubileiny KBO.
8. In the arch of the house, which is near the anomaly with the frying pans.
9. In the middle of the anomalies with the frying pans.
10. In the courtyard of the dormitory.
Secret documents in Pripyat:
- In a nine-story building (you have to climb up a vine)
- Not far from the "Vine" anomaly.
- At school, in the nightstand.
- At the Prometheus cinema on the piano.
- In the cinema hall.
- In the cinema in the corridor.
- In the cinema at the end of the corridor.
- In the cinema, in the nightstand.
- In the old KBO, in the place where the tools were kept.
- On the way to the Books store there is a building with documents in it.
- There are also documents in the trailer nearby.
Other:
- Goopa's costume.
- Exoskeleton (found after teleporting from Pripyat)
- Artifact for a Partymate.
- Documents for Strelka.
- Teleport to the Doctor.
Source: gk-stalker.xyz
