Walkthrough:
- Swamp - the initial sandbox (guide) for the game.
- Cordon - good old Sidorovich and the military.
- Junkyard (part 2) is still run by bandits.
- Dark Valley is the site of conflict between Freedom and the mercenaries.
- Research Institute "Agroprom" is the main base of the Duty and the pass to the Swamp.
- The underground of the Agroprom Research Institute - snorks, poltergeists, hiding places.
- Yantar - Sakharov's problems and psi-field research.
- Red Forest - "Make yourself at home, traveler, I will refuse you nothing!"
- Army warehouses - a journey through the village of bloodsuckers.
- Limansk is a forgotten city after the Chernobyl disaster.
- The hospital is the penultimate small location and a military helicopter.
- Chernobyl Nuclear Power Plant - assault on the center of the Zone by Shram and the Clear Sky group.
Additional quests:
- Swamp - caches, flash drives, items, joining a group.
- Cordon - hiding places, flash drives, items, joining a group.
- Junkyard - hiding places, flash drives, items, joining a group.
- Dark Valley - caches, flash drives, items, joining a group.
- Research Institute "Agroprom" - hiding places, flash drives, items, joining a group.
- Yantar - hiding places, objects.
- Red Forest - hiding places, items.
- Army warehouses - hiding places, items.
- Map - caches, quests and locations.
Weapons and Armor:
- Pistols - UDP Compact, Kora, Fora.
- Assault rifles - Viper-5, VLA, SGI.
- Shotguns - Chaser, SPAS, Sawn-Off, Shotgun.
- Sniper rifles - Vintorez, SVD, EM-1
- Grenade launchers and others - Bulldog-6, RPG-7, F1.
- Ammo (part 2) - 5.56, 9x39, 7x62, OG-7V.
- Armor (part 2) - "Seva", PS3, Exoskeletons.
- Flash drives - there are 18 flash drives in the game in 5 locations.
Clear Sky Modifications:
- Lost Alpha - You are the only survivor after a thunderstorm.
- Storyline guide - how to beat the game faster.
