Stalker: Clear Sky → Limansk
We pass through the tunnel and find ourselves in the city. The first thing we encounter is the demoralized remnants of the bandit army. A truly pitiful sight...
Note: further on, a "corridor" section begins, where there will be no room to repair armor or weapons. Take care of this now. Immediately upon entering Limansk (the square on the left), there will be an NPC who will repair anything you ask for.
Be careful, the short block with a UAZ van has tripwire booby traps and three shooters in the windows. The mines won't detonate if you climb over the back of the van. However, you'll have to deal with the shooters using force.
Around the corner is a house with a machine gunner holed up on the second floor. There are more than a dozen Monolith soldiers in the house. You need to act decisively, but very deliberately. Throw a few grenades at different angles into the doorway, then thoroughly clear the house and kill the machine gunner. So, we've acquired a legitimate machine gun. It's best to save it.
After clearing the house, there will be two more skirmishes with Monolith—one on the street, the other in the square with the small park. Don't waste time during the second skirmish. Break through and escape through the gateway to the right, into the large courtyard. Be careful not to run through the gateway. Further on, the street is blocked by an impassable wall of anomalies.
In the far left corner of the courtyard, there's a staircase. Climb it, pass through the house, and emerge onto the embankment near the bridge, where we find another group of allies. Now our task is to eliminate the machine gunner and suppress the resistance in the house across the street. The machine gunner is eliminated with a single, precise shot from the middle of the bridge.
After clearing the house, climb up to the second floor, find a gap in the floor, descend to the first floor, and exit outside.
Our path will now lead between the spatial anomalies. We reach the bus, climb through the window into the cabin, and exit through the doors.
Now it's time for the construction site. Monolith soldiers are on the floors. There are over two dozen of them. Here, we'll have to use our sniper rifle, waiting for the next enemies to appear in our line of sight. When the defenders are exhausted, we enter the construction site, finish off the remaining enemies, climb to the third floor, find the balcony door, and jump down onto the scaffolding, and from there to the ground. Now all that's left is to find a hole under the fence—and we'll link up with another allied group.
A wide square is cordoned off by an electrified barbed wire fence. At the end of the square is a bell tower with a sniper on it. We need to find the generator and disable it.
We enter the house on the right. There's a staircase to the attic. From there, we exit through the door onto the roof. We jump to the balcony of the neighboring house, climb the pipes to the catwalk, and then cross to the hotel loggia. Here, we need to quickly kill the Monolith, destroy the crates with shots, and quickly run forward before the sniper gets his sights on us. We descend the emergency staircase, then climb up the next one.
At the end of the next loggia is a switch. Turn off the power, kill the sniper, and descend to the ground. The path then leads through the Hospital .
Source: stopgame.ru
See also:
Chemistry problems on impurities
Metro 2033: Underground
Jungle Spores. Terraria Craft


