Stalker: Clear Sky → Agroprom Underground
A long corridor curves to the left. Running down it isn't worth it. It's better to wait until all the torches are activated, then, scurrying from alcove to alcove, trying to avoid the streams of flame and shooting the burning snorks, reach the stairs.
Once up, we pick up some ammo and first aid kits from the rack and enter the round room with the pool system. Now it's important to see and kill the controller before he sees and kills us. It's not difficult at all, as long as you shoot accurately and jump behind the pipes to reload.
After killing the controller, we proceed to the next room. It's important not to overload our inventory here. We turn the valve, run through the door, and without delay, descend the spiral staircase, then turn left down the corridor to the stairs—and then up, away from the flooding.
So, our debt to "Duty" has been fully paid. It's time to remember our own interests.
While visiting the cache, which is located in the same place as before—in a room accessed by a ventilation duct—you'll encounter four bandits. Frankly, it's nothing special. But what's next is serious. Four fiery poltergeists are blocking the exit from the shaft with the spiral staircase.
Shooting them from below is problematic—the poltergeists readily respond with flames, and the first aid kits will eventually run out. It's better to run up to a small, secluded room where you'll be safe. From here, you can hurl a couple of grenades down to kill one poltergeist and fire through the doorway at the second, bouncing off the return fire.
The remaining two poltergeists, located significantly above the room, can be destroyed with short, precise bursts, quickly retreating into the room after each burst.
After dealing with the poltergeists, we'll reach the surface and head to help Rusty's group and then on to the Yantar .
Source: stopgame.ru
See also:

