Military Warehouses | Stalker: Clear Sky

Stalker: Clear Sky → Military Warehouses

Here, you must first speak with the commander of the Freedom group, Voron, then find a squad of mercenaries, speak with their commander, nicknamed Hog, head to the water tower in the Bloodsucker Village, shoot its natives, climb the tower, and intercept fragments of the transmission that the group, trapped under Limansk, is continuously transmitting.

A shootout with the thugs is a common occurrence. Three minutes of work—and the artifact is in your pocket. We bring it to the Forester, and in exchange, we receive a personalized, improved Vintorez and a detailed plan for further action. It looks like a second raid on the Warehouses is inevitable.

This time, we'll have to engage in a major battle. Hog, a man we already know, contacts a certain Kostyuk, who represents Freedom's interests in the Warehouses, and Scar is presented with a unique opportunity to participate in the epic relocation of Freedom to the place we're accustomed to seeing it. After the military is evicted from the Warehouses to the afterlife, we climb the tower where the radio transmitter is installed.

During the battle for the right to lower the bridge, we'll need sniper cover. Apparently, the cunning mercenaries have already gotten wind of the Vintorez and are happy to place the sniper's responsibility on our weary shoulders. Nothing complicated is expected. From time to time, a bandit sniper will appear on the mountain through which the tunnel to Limansk has been dug.


See also:

Stalker: CS Ammo

Accessories. Terraria

Metro 2033: Cave