Guides to the game Hota 3 -> PvP Magic on Memory Lane
Magic of Air | Magic of Earth | Magic of Fire | Magic of Water | PvP Magic
Skills
Expert Earth Magic - firts of all skill for must learn to your hero, its allows you to boost you early game experience, make it easier and productive. This skill need to be trained before 3rd week starts in game, so its 1 2 7.
Expert Air Magic - secondary primary skill to survive in Memory Lane template, its more for the late game, gives you control magic for movement. With expert Air magic you can moving faster. This skill need to be trained after Expert Earth Magic, before 1 4 7.
Expert Mysticism - its nice skill to have, because each round you restores your spell points or mana, and more spells can be cast. You don't need to search for ways to revive your mana.
Expert Water Magic - it's only for the final battle, and necessary. You will receive such spells as Mass Bless, Mass Prayer, Clone and Water Elemental. But you can also do pvp/farming without this skill.
Artifacts
Tome of Air Magic - must have artifact on Memory Lane, allows you to control map better. Without scroll Dimension Door or Tome of Air Magic you will lose 50-80% times, because opponent can farm more for the same amount of time with DD spell.
Tome of Earth Magic - secondary good Artifact for Magic on this template, because its gives you such Control Magic spell as Town portal, and nice Combat Spell - Meteor Shower. In expert level you can tp in any of your castles.
Spellbinder's Hat - allows you to cast all 5th level spells, such as: Dimension Door and Fly. Another way to receive full control, if you don't have air book or find a bad scroll in treasure.
Combat Magic
1 level
Mass Slow - must have spell for the early game, because its allows go to more objects for economy/army for the less cost of your units. You can get it with Expert Earth Magic.
Spell Points: 5 mana
Mass Haste - its alternative way to deal with objects, but not so good as Mass Slow. With haste you can beat ranger units easier, also on the final pvp battle with haste you can do more damage to you opponent.
Spell Points: 5 mana
Expert Shield - with expert Earth Magic skill you can do mass shield to army, and its will receive 30% less damage during combat from hand-to-hand attacks.
Spell Points: 4 mana
Expert Stone Skin - again increases defense to all your units by 6, so you will receive less damage, and saving more army on each combat. Good spell, if you don't have Shield.
Spell Points: 4 mana
Mass Bless - its necessary skill, only if you have Expert Water Magic learned. With Mass Bless all yours troops deal maximum damage to opponent. But you also can live without it.
Spell Points: 4 mana
2 level
Lightning Bolt - on expert level of Air Magic its more powerful than regular Magic Arrow spell, dealing more damage and costs less mana spell points.
Spell Points: 5 mana
Blind - well its not mass Fire Magic spell, but helps you disable any opponent unit during combat. Bad spall if there are any ballistik War Machines on the battlefield. Subjective effectiveness is 10% or so.
Spell Points: 8 mana
3 level
Anti-Magic - sometimes in pvp its cast for preventing single army unit (Angel, Cyclop, Skeleton etc.) receiving any Magic damage. You can live without it.
Spell Points: 12 mana
Force field - in 5% of final pvp battles sometimes its helps to win, preventing opponent reach yours units.
Spell Points: 12 mana
4 level
Chain Lightning - nice combat spell dealing the damage to a multiple targets, each target after first one receiving 50% damage than previous. Maximum is 5 troops. Its also can hit your army as well.
Spell Points: 20 mana
Meteor Shower - this spell pvpers using more than Chain Lightning because you can control where damage will go and also hit multiple targets.
Spell Points: 12 mana
Mass Prayer - works good only if you have Expert Water Magic. Its increases for +4 attack, defense and speed to all yours units, during combat.
Spell Points: 12 mana
Clone - nice spell for Expert Water Magic, you can make from a single troop of creatures multiple with same damage. But its disappears after one hit.
Spell Points: 20 mana
Berserk - nice spell for disable one of the opponets unit, that will start attack any nearby creatures. Effectiveness in final battle 15-25%.
Spell Points: 16 mana
5 level
Water Elemental - only elemental, that you can summon on Memory Lane template. Works if you have high Spell Power rate and a lot of mana. Expert Water Magic makes elemental cost less for you to summon.
Spell Points: 20 mana
Sacrifice - there is no resurrection spell on Memory Lane template, but you can sacrifice one of your troops to bring to life another one. Effectiveness in final battle 15-25%.
Spell Points: 20 mana
Control Magic
1 level
View Air - important spell for pvp, you can see where is currently opponent on the map, is he near you or he on his respawn and you can safe farm?
Spell Points: 1 mana
View Earth - secondary primary control skill shows you relief of the map, works pretty good for searching Dragon Utops and if you don't have high level control magic.
Spell Points: 1 mana
4 level
Town Portal - nice control spell gives a choice in what of yours castle to teleport from any location. But its bad for Memory Lane template when you receiving scroll of Town Portal, from treasure zone.
Spell Points: 12 mana
5 level
Fly - its better than Town Portal, but worse than Dimension Door. Provides your hero with ability to fly across mountains, creatures, objects from one treasure zone, to another and sometimes saves yours hero movement points.
Spell Points: 15 mana
Dimension Door - must have spell on template. With DD you have 50% chance to win the pvp, and without it you increases your loose chance to 50%. All on Memory Lane looking for this spell or book of Air Magic. On expert level you can make 4 jumps for 200 movement points each day.
Spell Points: 20 mana




















