Guides to the game Hota 3 -> Magic of Earth
Combat Magic
1 level
Shield - Shields a selected friendly unit, reducing the amount of damage received from hand-to-hand attacks by 15%. Spell is active for number of rounds equal to hero Spell Power.
Spell Points: 5 mana
Stone Skin - Increases the selected friendly unit's defense strength by 3. Spell is active for number of rounds equal to hero Spell Power.
Spell Points: 5 mana
2 level
Death Ripple - Sends a wave of death across the battlefield which which damages all units exept undead and War Machines for (Spell Power x5 + 10) hit points.
Spell Points: 10 mana
Quicksand - Randomly places four small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Walking in to the quicksand ends a non-flying unit's novement for the turn and makes quicksand visible to all. Quicksand duration is unlimited.
Spell Points: 8 mana
3 level
Animate Dead - re-animates any destroyed undead in the selected friendly group by restoring (Spell Power x 50 + 30) hit points to the target.
Spell Points: 15 mana
Earthquake - Randomly damages two sections of castle wall, gate or tower in combat.
Spell Points: 20 mana
Force Field - Places a 2-hex Force Field on a battlefield at a point specified by the caster for 2 rounds. Movement through this hexes is blocked.
Spell Points: 12 mana
Protection from Earth - Protects the selected friendly unit, reducing damage received from Earth spell by 50%. Spell is active for number of rounds equal to hero Spell Power.
Spell Points: 12 mana
4 level
Meteor Shower - Causes a meteor shower to rain down on the selected target and any units adjacent to target location. Each unit takes (Spell Power x 25 + 25) damage.
Spell Points: 16 mana
Sorrow - Mind spell. Reduces the morale of selected enemy unit by 1. Spell is active for number of rounds equal to hero Spell Power.
Spell Points: 16 mana
Adventure Map Spells (Control Magic)
1 level
View Earth - Reveals the location of al resources to the caster. After casting, the information can be accessed through View World window until the end of the turn.
Spell Points: 2 mana
4 level
Town Portal - teleport your hero to the neares friendly town. Requires 300 movement points. The town must be unoccuppied.
Spell Points: 16 mana













