Guides to the game Hota 3 -> Magic of Fire
Magic of Air | Magic of Earth | Magic of Fire | Magic of Water
Combat Magic
1 level
Bloodlust - Increases the hand-to-hand attack strength of the selected friendly unit by 3. Spell is active for number of rounds equal to hero Spell Power.
Spell Points: 5
Curse - Causes the selected enemy unit to inflict minimum damage in combat. Removes Bless effect. Does not affect undead. Spell is active for number of rounds equal to hero Spell Power.
Spell Points: 6
2 level
Fire Wall - Places a 2-hex wildfire on the battlefield at a point specified by the caster for 2 rounds. Any untis passing through the wall take (Spell Power x 15 + 10) damage.
Spell Points: 8
3 level
Fireball - Causes the selected target to burst into flames, inflicting (Spell Power x10 + 15 damage) fire damage to the target and any units adjacent to target locaion.
Spell Points: 15
Land Mine - Randomly Places four small areas of landmines on the batlefield which are only visible to the caster and creatures native to the terrain. It inflicts (Spell Power x 10 + 25) damage to any unit walking over it, which doesn't see it, and dissapears. Otherwise landmine duration is unlimited.
Spell Points: 18
Misfortune - Reduses the Luck of selected enemy unit by 1. Spell is active for number of rounds equal to hero Spell Power.
Spell Points: 12
4 level
Berserk - Mind spell. The targeted unit will randomly attack the neares unit, be it friend or foe. Hypnotize effect is dispelled from target. Spell effect is valid until tarket make an attack, othervise Berserk duration is unlimited.
Spell Points: 20
Frenzy - Mind spell. Selected friendy troop intentionally lowers its defenses to 0 to increase the ferocity of its attack. Bonus to attack strength is equal o unit's former defense. The spell takes effect immediately and lasts during the closest turn of the target. After that, the spell effect last until the beginning of the target next turn.
Spell Points: 16
5 level
Sacrifice - Permanently destroys a friendly living creature group in order to resurrect another friendly living creature group. Resurrection power is ((Spell Power + Sacrificed Troop's Creature Base Health + 3) x Number of Creatures Sacrificed) hit points.
Spell Points: 25









