Magic of Air | Hota 3

Guides to the game Hota 3 -> Magic of Air


Combat Spells


1 level

Magic Arrow - Causes a bolt of Magical energy to strike the selected enemy units. Inflicts (Spell Power x10 + 10) damage.

Spell points: 5 mana


2 level

Dissrupting Ray - Reduces the selected enemy unit's defence strength by 3. A single enemy may be targetet multiple times by this spell. Undispallable. The effect persist through death and resurrection of a unit. Disupting Ray duration is unlimeted.

Spell points: 10 mana

Fortune - Increases the selected friendly unit's luck by 1. Spell is active for number of rounds equal to hero Spell Power.

Spell points: 7 mana

Lightning Bolt - Causes a bolt of lightning to strice the selected enemy unit. It takes (Spell Power x 25 + 10) damage.

Spell points: 10 mana

Precision - Increases the attack strength of the selected friendly unit ranger attack by 3. Spell is active for number of rounds equal to hero Spell Power.

Spell points: 8 mana

Protection from Air - Protects the selected friendly unit, reducing the damage received from Air spells by 50%. Spell is active for number of rounds equal to hero Spell Power.

Spell points: 7 mana


3 level

Air Shield - Shields a selected friendly unit, reducing the amount of damage received from ranged attacks by 25%. Spell is active for number of rounds equal to hero Spell Power.

Spell points: 12 mana

Destroy Undead - Attempts to destroy any undead creatures on the battlefield. Each undead unit takes (Spell Power x10 + 10) damage.

Spell points: 15 mana

Hypnotize - Mind spell. Puts the selected enemy unit of not more than (Spell Power x25 + 10) Health temporarily under your control. Removes Berserk effect. Spell is active for number of rounds equal to hero Spell Power.

Spell points: 18 mana


4 level

Chain Lightning - Fires a bolt of lightning at the selected enemy unit for (Spell Power x40 + 25) damage which then travels to the neares adjacent unit, inflicting half damage before travelling to the next adjacent unit, again inflicting half of previous target damage, etc. Strikes four units. 

Spell points: 24 mana

Counterstrike - The selected friendly unit gains one additional retaliation attack immediately and will gain one additional retaliation attack at the beginning of each round. Spell is active for number of rounds equal to hero Spell Power. 

Spell points: 24 mana


Adventure Map Spells (Control Magic)


1 level

View Air - Reveals the location of all unclaimed artifacts to the caster. After casting, the information can be accessed through View World window until the end of the turn.

Spell points: 2 mana


2 level

Disguise - Makes all units in your hero army look like your most powerful unit to enemies trying to view your hero for 1 turn. Numbers in each group are unchanged.

Spell points: 4 mana

Visions - Provides you with exact numbers of wandering monsters and tells you if they would be willing to join your hero, flee or be acquired via Diplomacy skill (exact fee will be revealed). Range is equal to Spell Power or three, whichever is greater. Valid for 1 turn.

Spell points: 4 mana


5 level

Dimension Door - Once per day (for each hero), you may teleport your hero to unoccupied location on the adventure map in hero visibility zone. This spend 300 movement points. 

Spell points: 25 mana

Fly - Allows your army to fly over obstacles amd rough terrain with 40% penalty to movement cost. Valid for 1 turn. You must land at the end of the turn. 

Spell points: 20 mana