WILD CARD: YOU AND WHAT ARMY?
The Fallout: New Vegas walkthrough continues. Head to the weather station to the west. Inside, you need to insert the chip into the console. Then, go down the stairs to the bunker. There, Mr. House will tell you that you need to insert the chip manually. In the next corridor, you need to kill the robot by the door. Then go inside. Take the Plasma Rifle and exit.
Then head into the hall and open the door at the end. Defeat the robots in the room and continue on. There will be four robots in the next room. Kill them too and head northwest until you reach the passage. Kill the robot there and enter the room marked "System Room." Once you've destroyed the robots, activate the console on the right.
Leave the room, don't touch the robots. At the exit, talk to Mr. House. He'll ask you to return. Then, leave and go to Caesar. He'll offer you the choice of what to do with Benny. Then, talk to Benny. Once you've dealt with him, go back to Caesar. He'll say he wants Mr. House dead at your own hands. Use the Pip-Boy to get to the Strip. Head to Lucky 38 in the city and go up to the penthouse. There, give Mr. House the chip. You'll be taken to a basement with a bunch of robots. Talk to House about his plans and continue on with Fallout: New Vegas.
THE CASINO ALWAYS WINS, PART THREE
I wonder if Mr. House has plans for New Vegas. He's tasked you with killing the Bombers or infiltrating their group. Follow the path to the northern gate of the Strip. Then head northeast to the marker. Talk to George, agree to argue. Then read his explanation of how to reach the Bombers' main gate. When you reach the gate, they'll start shooting at you. Wait for a lull. During these moments, quietly make your way to the gate. There, speak with Raquel and the guard. Afterwards, you'll be escorted to Pearl. She'll tell you about the Bombers' problems.
Outside, Raquel will tell you about the giant spiders. They live in the generator tunnels.
ANT MISBEHAVIN'
Talk to Loial about the anti-ant weapon. Then head to the northwest part of the hangar. There, you'll be given the Ultrasonic Wave Emitter. Then, go outside and head to the generator to the east.
When you open the door, kill the ants and turn left. Go down to the lower level. There are two switches there. Turn them off and go back up the stairs. Find the generator switch on the north wall of the stairs. The Fallout: New Vegas walkthrough continues. Go to the southern part of this level, find an ant mound, place a Wave there, and activate it. Return to Raquel and tell her the generators are on.
Go to Layal's house to the northwest and talk to him. He needs parts to repair the solar panels.
Head east to the solar panels. Search the area. You'll find battery parts if you haven't leveled up your repair skill. If you have a repair skill of 65 or higher, you can get by without the spare parts. Once you've repaired them, return to Loial and report the news. He's in the Hangar during the day and at home at night.
It's time to speak with Pearl in the barracks to the south. She's sending me to Loial again to discuss the future of the Demolitionists. He'll tell you about the bomber that crashed in Lake Mead. Use your Pip-Boy to travel to Boulder City. Then head northeast to Lake Mead. As you continue through Fallout: New Vegas, follow the marker. You must attach ballast under the bomber's wings. Sail to the northwest shore.
When you hear the detonators beep, equip it in the weapon slot and activate it. Return to the Nellis hangars and inform Loial about the bomber. Then go to Pearl and tell her you've completed the request.
The bombers will side with you. Tell House about this. He'll send you to deal with the Omertas gang.
THE CASINO ALWAYS WINS, PART FOUR
Go outside and talk to the girl across from Gomorrah. She'll advise you to find Cachino at the Brimstone club.
HOW LITTLE WE KNOW
Find the sign that says "Brimstone." Find Cachino and ask around about him. Talk to him. To get the key to his room, go to the entrance and talk to the girl. Once you have the key, go to the elevator and go up to the rooms. Turn left twice and find the room. Open it and go inside. Go up the stairs. There's a table in the corner; open it to find Cachino's journal. Return to Cachino. If he agrees to keep quiet about Omertas' plans, you'll receive 100 caps in return. Fallout: New Vegas continues.
You need to find Troike. Go down to the very bottom level. When you exit the elevator, walk past Ghaul and take the door on the left. You'll find yourself in a hallway with doors. You need to open all the doors until you find Troike in the room with the bandits. He'll ask to be released from his contract with Big Sal. You have three options: if you've leveled up Conversation or Barter, you can persuade Sal to void the contract. If you've leveled up Medicine, you can claim the story is fake. You can also simply search Sal's safe to find evidence.
After fulfilling Troika's request, he'll agree to help and talk about the weapons. You must give him time to destroy them. Return to Brimstone and speak with Cachino. He'll say that Nero and Big Sal are the last ones to be disposed of. Obtain the weapons in the conference room. Kill Nero and Sal.
Then inform Mr. House and Lucky 38 about the end of the Omertas gang. Now you must deal with the Brotherhood of Steel. The Fallout: New Vegas walkthrough continues.
THE CASINO ALWAYS WINS, PART FIVE
Head to the NCR prison. Head northeast to Hidden Valley. You'll find a bunker there. Go inside. Go downstairs and stand next to the closed door. Wait for it to open. Run inside immediately. The soldier asks you to leave all your belongings here. Agree. Continue down the stairs and speak with Paladin Ramos at the bottom. He will take you to the elders.
Walkthrough: (Part 1) (Part 2) (Part 3) (Part 4) (Part 5)
Source: znakos.ru


