Graydich (quests)
Them! The mission parodies the 1954 film Them! At the far exit of the Super Duper Mart, you meet a boy, Brian Wilkes (Eloquence! Will report a hiding place in the dumpster behind his father's diner). He and his father were attacked by fire ants. Mission: Find his father - find Dr. Lesko at Marigold Station - kill 5 fire ants without killing the Queen. Follow the boy deeper into Grayditch, shooting ants along the way (use the second floors of buildings! And other cover). The boy will hide in Pulawski's Personal Shelter, marked with a radioactive symbol next to the diner. The house across the street is his family's. There we find the father's body, the key to the doctor's house, a Chinese machine gun, and 5.56 magazines.
Across the street is the house of another family, whose patriarch deserted from the Navarro base. His computer indicates a sawed-off shotgun behind the refrigerator. William Brandis's body is located north of Dr. Lesko's lab at Marigold Station. He's wearing the Wasteland Surgeon Outfit (Med. +5) and a key to a chest in his house (a grenade launcher and 1 charge). There are also some small loot in both houses.
With the key, climb into Dr. Lesko's shack and hack his computer. A hint will appear for Marigold Station (southeast of the previous location, take the third left turn on the road). Descend into the subway. Dr. Lesko is hiding in the maintenance room. If you kill only 5 fire ant guards in the cave below, the doctor will reward Lesko's Lab Coat with +20 Radiation Resistance and +10 Science, as well as a choice of +1 Strength or Perception (mention "serious intentions" in conversation).
With a high Speech skill, you can persuade the doctor to kill the Queen (pheromones). You can complete the quest by killing the ants first, get the bonus, and then kill the Queen. Loot the Large Science Book behind the terminal (in the cave with the Queen and Protectron). With a high Speech skill and sufficient Science, you can hack the computer terminal and initiate the procedure to destroy the FEV virus, and then convince the doctor it was done correctly.
A .44 Magnum revolver with a scope (D26, AC6, A.44 Magnum) can be found on one of the skeletons at Marigold Station. The Marigold Station branch has only one exit on the opposite side – to Falls Church Station. There's no point in going there yet: immediately upon exiting, you find yourself in the thick of a fight between mutants and Brotherhood of Steel paladins, and you need to complete the quest "Save Initiate Peck."
To complete this quest, you need to find a new home for Brian Wilkes. Upon returning from Marigold Station, the boy can be found in Pulawski's Private Shelter, hiding from the ants. You can tell him about his father's death. In exchange for agreeing to find him a new home, Brian will mention his aunt, Vera Weatherly, the owner of the Weatherly Inn in Rivet City. There are two "good" options for completing this quest. First, reach Rivet City and speak with Vera. Simply mentioning the boy in conversation will prompt her to agree to take him into her family. After this, you must return to Grayditch, to the Wilkes house, where the boy will move after the conversation, and inform him (Positive Karma). Alternatively, you can speak with the mayor of Little Lamplight and persuade him to take the child into their community.
Parcel. Marigold Station
A short quest that can be completed in parallel with the previous one. You can start it by either finding Grady's body on the first balcony at the entrance to Marigold Station or by finding Grady's safe key inside a fire hydrant crate in the station's maintenance room. Upon entering Marigold Station, head straight ahead to the large hall. Whether you turn left into the service corridor or continue straight along the main passage, you'll eventually reach this balcony. It contains a small control room. Inside, you'll find Grady's skeleton and an audio recording, "Grady's Last Log," explaining how to find the "package."
If you descend from this location, you'll discover two tunnels, one next to the other. Choose the one on the right and open the first door on the right. If you haven't completed the "Them!" quest by this point, you'll encounter several fire ants along the way. The first room contains a maintenance crate with a fire hydrant. Grady's safe key is inside the hydrant. Continue along the tunnel until you reach the main tunnels; turn left, then right. In this tunnel, turn left and move along the right side of the train. There will be an emergency rotating light and a closed door (Easy). Hack it or open it from the terminal. Inside the room there is a safe, which, among other items, contains the Ripper (Oh, yeah, J!). The Revealing Nightgown is in this safe. Save!
As soon as you take the O.N., an NPC nicknamed Lug-Nuts appears and demands that you give him the O.N. Plot fork:
(a) give it;
(b) shoot him (hunting rifle);
(c) convince him that the O.N. will only bring him trouble.
In this case, Lug-Nuts leaves without incident. The reward for completing the task will be the O.N. itself. (+10 Speech +1 Luck); If you later give it to Ronald Laren in Girdershade (west of Tenpenny Tower), he'll pay 300 BC (and you can also steal a D75 A2 V350 "Bone Crusher"). The name of this unique shotgun may have been taken from the film "Once Upon a Time in Mexico," where El Mariachi would take out his opponents' knees with a single shot from a double-barreled sawed-off shotgun.
Heading South! Searching for a New Home
After informing Brian of his father's death and promising to find a new home, we head south from his diner. There's also an abandoned house on the next street, where you can randomly find a 10mm pistol / .44 scoped magnum on the second floor, and also spend the night there (as in the Wilkes and Brandis houses). The next cross street is the entrance to Marigold Station. Continue straight ahead, climbing over the rubble. To the right are the ruins of a high-rise building (Outpost). Save before the entrance!
In the rooms on the ground floor is a wastelander outpost. Loot: laser rifle, laser pistol, medical supplies, and other small items. On the first floor is a barred door (Very Hard skill) and a booby-trapped computer. This is obviously a game bug. Having leveled my hacking skill to 100%, I returned to the building and witnessed a mutant prisoner, J, jump out at me through the locked bars. Beyond the bars is a dead end, empty space. Further on: straight ahead, right, left. There's a radioactive sump (1 RAD), 3 feral zombies.
In the center of this radioactive crater is a descent into an unmarked location—the Grayditch Sewers. The sewers themselves contain several more zombies and one Glowing One. Loot includes a grenade launcher, fragmentation grenades, and a first aid kit. Next up is a raider. A fork in the road: straight ahead and right. To the right is a scavenger merchant. You can sell him all your junk. On the merchant's shelves are "Grognak the Barbarian," "The Chinese People's Army Special Forces Training Manual," and "Duck and Cover!" (steal).
Further beyond the merchant, in the outermost building, is a Talon Corporation mercenary outpost. Straight ahead are more raiders; then to the left between the buildings is a Raider with several dogs and a fair amount of trophies, and to the right is the Red Racer bicycle factory.
Talon Corporation mercenary post
An abandoned highway encircles the Grayditch ruins to the west. This is one of two ways into the area from Vault 101 and Megaton. If you follow the highway south, you'll eventually encounter a rather amusing scene: five or six Raiders have blocked off part of the highway and are racing two mole rats on it. All NPCs in this location are hostile to the main character; therefore, to preserve the charm of Scene J, it's recommended to approach in stealth mode. Loot in this location: a pair of first aid kits and a weapon-grade zinc on an empty cage next to the treadmills. This may be a paraphrase of the special encounter in Fallout Tactics: Reaver Dance.
The Talon Corporation mercenary outpost is located in an abandoned building west of the overpass. The building is easily recognizable by its web of rusty pipes on the façade (reminiscent of the Pompidou Museum of Modern Art) and a metal ladder leading to a door on the second floor. There are usually several skeletons and bodies of Wastelanders lying under the stairs. The outpost consists of only four rooms, each occupied by a trio of mercenaries. Rubble blocks access to other floors of the building. A long, straight corridor leads to the rooms, so it's easy to lure the enemies out with a shot and kill them from a distance. Loot in this location: a copy of Tumblers Today on a cabinet in the warehouse; other random drops: laser rifles, stealth cloak, power gloves, and recon armor.
If you follow the highway to the end (i.e., almost to the Nuka-Cola plant), you'll find an observation deck on the right with a lone Raider and an abandoned diner. On the floor inside is the book "US Army: 30 Techniques for Using a Handheld Flamethrower."
Garage selling Corvega cars
Located east of the Fairfax Ruins, on the outskirts of the Grayditch urban area. The location isn't marked on the Capital Wasteland map and can be a random encounter. The only loot is the book "US Army: 30 Techniques for Using a Hand Flamethrower." To find it, turn immediately left from the garage entrance and jump on cars or cabinets to reach the area where the book is located.
Flooded metro (south)
If you don't turn off toward the Nuke Cola factory while driving south from the Red Racer plant, but instead head straight ahead and slightly to the left, you'll reach the outer buildings of the Grayditch residential area. Immediately on the destroyed highway are three Raiders. Turn left and come to a flooded metro station. More Raiders may randomly be in the area in front of the station.
The metro itself is a series of short tunnels and technical rooms with staircases. The lower levels are flooded with radioactive water of 1-2 RAD and inhabited by Swamp Dwellers. In the farthest room (beyond the water), behind a tripwire at the entrance to the tunnel, lies the body of a Wasteland Dweller.
Loot: Quantum Cola, a Combat Shotgun from a machine gun, a unique Electroshock Glove (D20/45 vs. robots and turrets, W6, repairable with standard power gloves) and its instructions, health packs, and the book "Guns and Bullets."
If you continue southwest from the entrance to the flooded metro, bypassing the ruins of a high-rise building, you'll find a Talon Corporation mercenary camp in the very corner of the location (an unmarked location on the map), protected from the north by a turret.
There are six mercenaries in this location. Loot can be found in two large cabinets, refrigerators, tables, and a "crow's nest" perched atop a pile of construction debris. Loot: Quantum Cola, a multi-charge grenade launcher, firecrackers, ammunition, and the book "Chinese People's Army Special Forces Training Manual."
Source: stopgame.ru, SSoHPKC
See also:
Raven Rock (Enclave base),
Brotherhood of Steel Citadel,
Fallout 3: Tempenny Tower






