Fallout Tactics: Brotherhood of Steel

Compared to the second part of Fallout, it has a linear plot. Some perks and skills (Player, Trader, Charm) lose all meaning as they are practically not used in the game. I was very pleased with the ability to move in transport, repair it, etc.


Bunker Alpha:

1. Brahmin Woods - the initial mission.

2. Freeport - we fight drunkenness.

3. Rock Falls - the raider base.


Bunker Beta:

4. Macomb - what hunger leads to.

5. Preoria - the first shelter in the game.

6. Quincy - we liberate the city from occupation.

7. Mardin - the trappers' lair.


Bunker Gamma:

8. St. Louis - the beginning of a dislike for heavy weapons.

9. Jeffersons - new information about the enemy.

10. Kansas City - let's protect the ghouls from death!

11. Osceolla - a battle with the leader of the super mutants.


Bunker Delta:

12. Junction City - in search of spare parts from a robot.

13. Coldwater - returning the stolen goods.

14. Great Bend - first acquaintance with a mechanical army.

15. Newton - sometimes, in the game, tanks can shoot.


Bunker Epsilon:

16. Canyon City - destroying the repair plant.

17. Buena Vista - de-energizing the enemy.

18. Scott City - in search of General Barnaky.

19. Mount Cheyney - a small nuclear explosion.

20. Vault 0 - the decisive battle with the carculator.


Character:

1. Parameters (SPECIAL) - main characteristics.

2. Skills (part 2) - big guns, lockpicks, doctor, etc.

3. Features (part 2) - unique character traits.

4. Medicine (part 2) - various chemicals.

5. Lockpicks - characteristics of lockpicks sets, simple and electronic.

6. Armor - characteristics of all armor in the game: from leather to power.


Weapons:

1. Small: Pistols, Shotguns, Submachine Guns, Assault rifles, Rifles.

2. Big Guns - M60 machine guns, Browning, grenade launcher, flamethrower, miniguns.

3. Energy - laser and plasma pistols, impulse rifle.

4. Melle (part 2) - from a banal rose to a throwing chakram!

5. Unarmed - brass knuckles, energy fists, brass knuckle pistol.

6. Explosives and mines - anti-personnel and anti-tank mines.

7. Grenades - exploding beetles, puffers, acid grenades.

8. Ammo (part 2) - a huge selection of ammunition for weapons.


Other:

1. Random Encounters (Part 2) - Interesting encounters in the game.

2. Cars - from buggies to tanks!

3. Map - a map of game locations.