Partners (Part 2)
Butch De Loria
Butch DeLoria – remember Vault 101's main troublemaker? You can take him along, but only at a certain point. After we leave Vault 101, riots break out. Part of the population, led by Amata, wants to leave and live as they please, not as the Overseer commands. Butch joins Amata's rebels. Basically, he's just as much of a rebel as ever.To recruit Butch, you need to be completely neutral. This is because he's just a bully, not a villain. He reacts calmly to karma changes as long as he's around. However, dismiss him, and he won't return until you restore the required karma. After resolving the situation in Vault 101, Butch will be waiting for you at the "At the Helm" tavern in Rivet City.
Butch has the most unremarkable stats in the game. None of his stats exceed five points. His health isn't particularly impressive either: just 285 hit points at max level. His basic skills are Science, Light Guns, and Unarmed (all capped at 30 at the start). Surprisingly, his primary weapon is a signature knife (Butch's Toothpick). The rest of his equipment isn't particularly impressive either. A standard 10mm pistol, even with infinite ammo, would only be useful early in the game. By the time you can return to Vault 101, such weapons will be irrelevant.
What should I equip Butch with and how should I use him? If you're lucky enough to have him on your team, it's worth outfitting him with the best armor possible. Surprisingly, Butch can handle power armor. It seems a bit unfair, considering he never received any training! I immediately gave him a Tesla and a Reservist rifle. There weren't many bullets, but it was still better than fighting with a regular 10mm pistol. Unfortunately, Butch doesn't use power fists. At least, no matter how hard I tried, he always went into close combat with a spring-loaded knife, even though he had "Fist!" in his inventory. This is truly strange, since Butch has the "Unarmed" skill, but he doesn't know how to fight with knives at all.
Compared to the other followers, Butch is hopelessly behind. Cross is stronger and more effective, Jericho is "thicker," and Charon is a cut above them all. Butch's only advantage over them is that he can cut hair. Yes, that's right. Remember how after the K.O.Z.A. test, Butch was indignant at being assigned to be a barber? He still became one.
Dogmeat
Dogmeat is an iconic character in the Fallout series. He was legally recruitable in Junktown in the first game. In Fallout 2, he resided in the random location Café of Broken Dreams, and another reference to the film Mad Max: The Road Warrior was associated with him. Dogmeat has become a tradition that hasn't been broken in Fallout 3.To recruit Dogmeat, visit the Junkyard location, near the town of Minefield. There, you'll see raiders trying to kill him. Deal with the raiders and offer Dogmeat company. He won't refuse.
Dogmeat doesn't wear armor, so he should be treated with care. He's very afraid of energy weapons, deathclaws, and missiles. In all other situations, the dog proves to be a fearless and useful fighter. He spots an enemy much earlier and announces this with a roar, and in combat, he'll rush the enemy without hesitation. Unfortunately, such thoughtless attacks often resulted in the brave dog's death.
Another useful ability of Dogmeat's is that he can find ammo, weapons, or food. You just need to talk to him and select a dialogue option. This ability is useful, for example, if you encounter a UFO crash but can't find the Firebolt. I spent forty minutes exploring the Anchorage Memorial to find the "magic" gun. Dogmeat did it in seconds.
If you prefer stealth, Dogmeat isn't the best choice. He starts growling as soon as he spots an enemy, then rushes into battle. Obviously, by the time you reach him in stealth mode, he'll already be dead. He won't give you away, but his habit of rushing into battle can disrupt any planning. Rumor has it that Dogmeat can be armed with the Laser Lobster, which the player acquires in Little Lamplight. There's no evidence to support this yet. Dogmeat has another remarkable ability. He's uniquely adept at blocking passages and standing in unintended places. This is especially annoying in the narrow corridors of the Vaults.
Fox
Fox is one of two sentient super mutants in the Capital Wasteland. However, unlike Leo, he can be recruited. You'll meet Fox in Vault 87 when you go after the GECK. He's confined to one of the FEV cells, from where he can be released or killed. However, you can only truly recruit Fox after defeating the Enclave in Raven Rock . Fox bravely fights the Enclave in front of the door to the military complex. After the fight, he'll initiate a conversation. If you have good karma, the option to join will appear. Fox is quite well-armed—the Gattling laser alone is worth it, as it never runs out of ammo. His hammer is also a good choice for close-quarters combat, offering a faster attack speed. It's a shame Fox can't wear armor, although his 500 hit points more than make up for this.Fox is not human, meaning his stats don't increase with level. He has six basic skills, developed up to level 75. He's proficient with big guns, energy weapons, and is adept with a hammer, explosives, and rifles. He's also skilled in barehanded combat.
What should I wear and how should I use Fox? You can't outfit Fox, and there's no point in changing his weapons. You can give him a few stimpacks to compensate for his lack of armor, but that's about it.
In combat, Fox prefers to charge head-on. He apparently lacks sneaking skills, so he's not the best choice for characters with high stealth. Regardless, Fox is considered one of the best companions, as he wields truly powerful weapons and has enough health to withstand several direct hits from a rocket launcher. The Charon-Fox pairing easily dispatches any enemy, even without player intervention.
Sergeant RL-3
RL-3 is the only follower robot in the game. Like Fox, he doesn't level up with the main character, but has preset stats. Sergeant RL-3 was created before the war. He differs from ordinary robots in his experimental pseudo-personality. This personality hates communists and is patriotic to the point of insanity.The sergeant is armed with a relatively weak plasma rifle and a flamethrower. While the flame weapon is significantly inferior to similar "human" weapons, the flamethrower is far more effective than its standard counterpart. However, RL-3 only uses the flamethrower at close range, which is too dangerous given his health (350 hit points). He is extremely vulnerable to attacks from any energy or heavy weapons. Strong melee attacks are also of no benefit. A deathclaw or yao guai can destroy the sergeant in a couple of hits.
To recruit RL-3, you need to head to the Robco Factory. There you'll meet Tinker Joe, who will sell you a robot if your karma is neutral. Otherwise, Joe will reply that RL-3 doesn't like you. Keep in mind that if Tinker Joe is dead, you can no longer recruit RL-3.
What to wear and how to use RL-3? RL-3 doesn't wear armor and doesn't use any weapons other than his own. He's only good in combat at the beginning, when his weapons are far superior to the enemy's defenses. However, the closer you get to higher levels, the less useful RL-3 becomes. After meeting the Enclave, any patrol with a plasma weapon will quickly make short work of RL-3.
This concludes our story about companions, but your journey through the world of Fallout 3 isn't over. In future articles, we'll tell you about enemies and side quests, hidden locations, and the most interesting items in the Wasteland. Until then!
Companions: (Part 1) (Part 2)
Source: www.gamer.ru
See also:
Fallout 3 Walkthrough: Citadel
Fallout 3 Walkthrough: Vault 87
Fallout 3: Raven Rock (Enclave Base)



