Fallout 3: Mothership Zeta | Fallout 3

Fallout 3 (Walkthrough) with DLC's -> Fallout 3: Mothership Zeta



From Another World

After wandering around the Capital Wasteland, we receive a message about a new radio signal. Well, let's go find the source. What the f**k is going on here? Are we being sucked in?! Waking up, we see humanoids above us. But now we'll offer something different—a 3D racing game where you'll become the owner of a high-speed sports car that simply knows no equal, and it's worth knowing that any car in the right hands will surpass itself. Oh, horror, we're in an alien ship! Next, we talk to another "captured" guy, Soma. The plan is this: stage a fight, and as soon as the guards intervene, beat them up—it's simple. Go forward and left, open the door. Now we need to free Sally in the cell on the right. Activate the generator switch up ahead, then the three cooling switches, causing an explosion from overheating. Follow Sally. Then go through the door to the left, for your gear. Go straight ahead, into the generator room. We deal with the three aliens and continue on. There are a few more more serious humanoids, armed with guns. Clear a path!

Be careful, the aliens' bodies are enveloped in some kind of force field, but I've discovered a little trick: shoot their legs and arms in VATS mode (though this doesn't always work; sometimes they're killed better at close range). Try to shoot when their armor is inactive (it happens). Also, don't forget to enter the "arc" to replenish some health and check the containers for ammo. Continue on. Reach Sally and move on; there's only a short distance left. Turn right, right again, and forward, to the door of the technical center. Follow Sally. The quest is complete and you'll get the achievement.


Among the Stars

So, in this room, you need to revive the sleeping people. Search Colonel Hartigan; we're interested in the spacesuit. Talk to Sally. I recommend talking to each of the freed people and listening to their stories (it's very interesting). First, let's go to the cryogenic labs, which are directly ahead of you. You can take Tercorien with you. Go straight ahead, activate various switches, thereby freeing the ghouls and others – they will help us against the aliens, and then we can deal with them. You can also reprogram the service droids. Run straight down the corridor and you'll be in the cryogenic chambers. Go to the door directly ahead. Activate the switch, thereby freezing the enemies. Go through and, as you've realized, these are Anchorage soldiers, and your comrade in misfortune (Tercorien) is connected to them. Go to the cryogenic warehouse. Follow the marker, clearing a path of little green men. When you reach the generator, blow it up with overheating. After it explodes, activate the teleportation matrix behind you, and then go to the technical center.

We'll head straight to the main engine. Turn right and into the hangar (or left into the robot assembly shop—it doesn't matter, but I'm heading to the hangar). Mr. Paulson (a cowboy) might join you. We'll go down the corridor, admiring the alien spaceship (we saw one like it in the Wasteland). We'll go around the ship and up the stairs, activate the switch, and then down the corridor. We'll see drone capsules and pylon control buttons (even foldable). Activate the door to the left of the drone capsules. An alarm will sound. To make things easier, you can activate the ship's pylon control buttons to fry nearby enemies. When the time comes, the force field will drop, allowing you to proceed to the generator, and then follow the scenario.

There's one last generator left, in the robot assembly shop. You can take Soma as your partner. Soma will activate the teleporter and move on, while we shoot some robots. You and your partner will split up and continue searching for the generator. Go straight ahead and down the corridor. Activate the electronics access panel. Go through the hole at the explosion site and follow the marker. There's the generator, overload it. That's it, let's head back.

Put on your spacesuit and head to the decompression chamber; space awaits. We're in space, now activate the sliding panels (there are three of them) and head to the center. Don't go near the edges, or you'll be blown away into deep space, young astronauts of Fallout.


Our galaxy isn't that big

Activate the switch and another one to teleport your buddies. We're on the captain's bridge, admiring the beautiful view of Earth. Next, we need to deactivate the death ray, but the teleporter is broken. Let's head to the weapons lab to find another one. Go up the stairs, down the corridor, and to the left, activate the switch. Now go down the stairs, down the corridor, and up the stairs. Follow the marker and into the experimental lab. Go straight ahead and down the corridor, destroying the generator. The path is clear, then on to the biological research sector. Climb the stairs and into the control room.

Open the door, go straight ahead, and there it is, the Death Ray teleporter. Run down the corridor, kill the enemies, go down, and activate the trigger. Continue on to the marker and into the Death Ray control room. Blow up all the generators (by overheating), otherwise the giant cannon will start firing at our planet. Let's figure out the control panel. So, the button on the right panel rotates the laser (point it in a safe direction). The closest button on the left panel activates the generators. The farthest button fires the laser. After all four generators are disabled, the "beam" is deactivated. Next, we teleport to the living quarters. Follow the marker and deal with the enemies. We've reached it, teleport to the captain's bridge. Let's defeat the main alien; they'll know better than to insult Mother Earth.

Weekends are a great time to have some fun. While it's cold and uncomfortable outside, it's time to stay home, watch movies, and play games. Classic games are perfect for an engaging pastime, especially since you can invite your friends and acquaintances to join in. You can build an engaging team game in the Counter-Strike shooter. We remember the good old versions of the game, in which you could fight terrorists using high-quality weapons and strategy. Today, you can download the next-generation CS from a special service.

Now comes a rather difficult part. Please read carefully and look at the screenshots; you'll understand everything yourself. The thing is, another alien ship will start firing at us. Get ready.

Use the energy distributor like this, and after it fires, it's our turn to fire. That's it, the enemy ship is defeated, and the quest is complete.

After talking with everyone, we learn that some of the crew want to stay on the ship, while others want to return home to the Wasteland, and we're among them. To the "Capital Wasteland" teleportation matrix. Enough adventures for today, time to go home!

Source: geafox.net