Andale and the Fairfax Ruins

Andale and the Fairfax Ruins


Andale

A small town in the southern Capital Wasteland seems to harbor a dark secret. Two surviving families, the Smiths and the Wilsons, believe they still live in the pre-war world. A resident of a third house, Old Man Harris, warns the hero that these "peaceful" citizens are actually cold-blooded killers and advises him to flee while he can. An examination of the Smiths' basement or the shed behind the Wilsons' house reveals a large number of mutilated corpses; the refrigerators are filled with "strange meat."

Picking the lock on the shed brings negative karma; it's easier to steal the key from an adult family member. When the hero leaves the settlement, the adults bar their path. There are three options:

(1) accept their "way of eating"

(2) reject them and provoke a confrontation

(3) if the "Eloquence" skill is developed, the dialogue options include the phrase "I've already had my fill" (interestingly, in the English version, this creates a ambiguity – the words "get a snack" mean both "to have a snack" and "to finish off an innocent victim"). This option always appears with the "Cannibal" skill.

If you continue to play the hypocrite and not call a spade a spade, another phrase will appear: "Everyone does what they must." If the verbal duel is successful, the hero will receive a "Strange Meat Pie" daily from Linda Smith. In the aggressive scenario, if the hero is forced to shoot the adults, the children will then be adopted by Old Man Harris, who will reveal a little more about himself. Trophies: "Grognak the Barbarian" in the Smith house basement.

The name Andale (from the Spanish "Andale") may be a corruption of the Washington, D.C., suburb of Annandale. However, the latter is located near Falls Church, not in Arlington, as in the game. A town with the exact same name exists in Wichita, Kansas. The theme of this town and its inhabitants is most likely inspired by the 1989 film Parenthood, in which a teenager suspects his parents of cannibalism.

 

Tree house

An unmarked location on the main map, approximately halfway between Andale and Fairfax. The abode of the Scavenger, who has built himself a semblance of a shack in the ruins of a large building. Trophies: "Tales of the Junktown Merchant" on a pile of burnt books next to a mattress.

 

Fairfax Ruins

The ruins of a small Washington suburb are located east of Fort Independence and southwest of Vault 101. The area is overrun with Raiders, the number of which depends on the game's difficulty level. Maintenance Tunnels: The entrance is a trap: approach and a grate crashes down, cutting you off from the street and forcing you into the tunnel. Like the ruins themselves, the maintenance tunnel is inhabited exclusively by Raiders. Fairfax Metro Station: Only a small section remains; all the tunnels are littered with rubble.

In the central part of the northern sector of the ruins is a destroyed house with a turret and a Raider armed with a grenade launcher. You can use the terminal under the stairs to turn the turret against the bandit. Gas Trap: Slightly southeast of this house, two dumpsters can be seen behind a chain-link fence. Nearby is a crane that can be used to fill the nearby house with gas. This will help deal with the Raiders entrenched there.

Loot: "The Chinese People's Army Special Operations Manual" in the trash under the mezzanine next to the east escalator at the Fairfax Metro Station, Quantum Cola under an overturned truck under the collapsed freeway south of Fairfax; "Tales of a Junktown Trader" in the wreckage of some vehicle in a concrete ruin south of Fairfax and east of the aforementioned truck.

There is a turret and a terminal to control it. The area is a futuristic representation of the real-life town of Fairfax, Virginia.

Source: stopgame.ru, thenthapple


See also:

Falls Church North

Satellite Communications Stations

Fort Constantine and Armor