Perks (level 12)

Fallout 1 -> Perks (level 12)

Action Boy - Each rank of this Skill adds one Action Point (AP) to your character's combat use. These extra APs can be used to either blow another hole in your opponent's body with a turboplasma rifle or to get your ass out of harm's way.

Number of ranks: 3. Requirements: Dexterity 5, level 12.

Cult of Personality - Your reputation is unshakable. Your actions always appear positive in the eyes of others, no matter what you do, even if you decide to dig in a fresh grave in front of the dead man's relatives. You are considered one of the group (except for chance encounters).

Number of ranks: 1. Requirements: Charisma 10, Dodger level 12.

Lifegiver - With each rank of this Skill, your character's total Life Points (HP) increases by +4. It doesn't seem like much, but it's still a nice bonus.

Number of ranks: 3 Requirements: Endurance 4, Level 12

Master Thief - This Skill increases the development of Sneak, Lockpick, Steal, and Traps by 10%. You're like Robin Hood, stealing from the rich and keeping it for yourself.

Ranks: 1. Requirements: Level 12.

Medic - This Skill will increase the development of the First Aid and Doctor skills by +20%. The ability to treat wounds is highly valued in such difficult times.

Number of ranks...1. Requirements.... Level 12

Mr. Fixit - This Skill will increase the development of the Repair and Science Skills by 20%. A little knowledge in this area never hurt anyone.

Number of ranks: 1. Requirements: Level 12.

Speaker - This Skill will increase your Speech and Barter skills by 20%. Now you'll have no trouble talking anyone to death.

Ranks: 1. Requirements: Level 12.

Prize! (Tag!) - Your skills have improved so much that you now have the opportunity to choose an additional Main Skill. This will increase the development value of the parameter of your chosen Skill by +20%. Also, when you increase the parameter of this Skill once (using Distribution Points), the increase will be 2% instead of 1.

Number of ranks: 1. Requirements: Level 12.


Skills: ( level 3 ) ( level 6 ) ( level 9 ) (level 12) ( level 15-18 )


See also:

Fallout 1 Walkthrough: Military Base

Fallout 1: Game Ending Variants

Fallout 1 Walkthrough: Cathedral