Item Codes (Plants)
Console | Codes | Plants | Monsters | Beefalo
c_give('blank',quantity) is a console command for creating items.
In the "blank" line, enter whatever you need or one from the list below. In the "quantity" line, enter the number you want to receive of this item; a value higher than 99 is not allowed!
Basic:
- Plant_normal
- Sapling
- A dug-up seedling dug_sapling
- Grass
- Dug grass dug_grass
- Depleted grass remains
- Carrots carrot_planted
- Berry Bush (Variation 1)
- Dug-up Berry Bush (Variation 1) by dug_berrybush
- Berry Bush (2nd variation) berrybush2
- Dug-up Berry Bush (Variation 2) by dug_berrybush2
- Prickly bush marsh_bush
- An uprooted thorny bush dug_marsh_bush
- Reeds
- Flower
- Evil Flower (flower_evil)
Trees:
- Spruce (small) evergreen_short
- Spruce (medium) evergreen_normal
- Spruce (large) evergreen_tall
- Spruce (random size) evergreen
- Knotty Spruce (small) evergreen_sparse_short f
- Knotty Spruce (medium) evergreen_sparse_normal
- Knotty Spruce (Large) evergreen_sparse_tall
- Knotty Spruce (Random Size) evergreen_sparse
- Burnt spruce evergreen_burnt
- Spruce stump evergreen_stump
- A perfectly normal livingtree
Weeds:
- Lureplant
- Eyeplant
- Marsh_tree
- treeclump
- Plant marsh_plant
- Red mushroom red_mushroom
- Green mushroom green_mushroom
- Blue mushroom blue_mushroom
- Mushroom tree (small) mushtree_small
- Mushroom Tree (Medium) mushtree_medium
- Mushroom tree (large) mushtree_tall
- Flower of Light (1 bulb) flower_cave
- Flower of Light (2 bulbs) flower_cave_double
- Potted fern
- Cave banana tree
- Cave lichen
- pond_algae algae
Item codes: ( Weapons ) ( Equipment ) ( Food ) ( Materials ) ( Blueprints ) ( Coatings ) (Plants) ( Unique )
Author: |S.Devils|s1ke
See also:
Chemical properties of NO2
Arm. warehouses - Stalker: CHN
Gold ingot (crafting)