Item Codes (Blueprints)

Item Codes (Blueprints)


Console | Codes |  Plants |  Monsters  | Beefalo

c_give('blank',quantity) is a console command for creating items.

In the "blank" line, enter whatever you need or one from the list below. In the "quantity" line, enter the number you want to receive of this item; values ​​higher than 99 are not allowed!


Random (blueprint):

  • random blueprint common/inventory/blueprint
  • from the tools_blueprint category common/inventory/tools_blueprint
  • from the lighting category light_blueprint common/inventory/light_blueprint
  • from the survival_blueprint category common/inventory/survival_blueprint
  • from the food category farm_blueprint common/inventory/farm_blueprint
  • from the category science science_blueprint common/inventory/science_blueprint
  • from the category battle war_blueprint common/inventory/war_blueprint
  • from the town_blueprint design category common/inventory/town_blueprint
  • from the refine_blueprint materials category common/inventory/refine_blueprint
  • From the magic category magic_blueprint common/inventory/magic_blueprint
  • from the clothing category dress_blueprint common/inventory/dress_blueprint
  • from the artifacts category ancient_blueprint common/inventory/ancient_blueprint


Weapon (drawing):

  • Starcaller Staff yellowstaff_blueprint common/inventory/yellowstaff_blueprint
  • telelocation staff telestaff_blueprint common/inventory/telestaff_blueprint
  • dark sword nightsword_blueprint common/inventory/nightsword_blueprint
  • diviningrod_blueprint search rod common/inventory/diviningrod_blueprint
  • thulecyte pins ruins_bat_blueprint common/inventory/ruins_bat_blueprint
  • fire dart blowdart_fire_blueprint common/inventory/blowdart_fire_blueprint
  • Fire Staff firestaff_blueprint common/inventory/firestaff_blueprint
  • telelocation center telebase_blueprint common/inventory/telebase_blueprint
  • spear spear_blueprint common/inventory/spear_blueprint
  • Lazy Explorer's Staff orangestaff_blueprint common/inventory/orangestaff_blueprint
  • Ice Staff icestaff_blueprint common/inventory/icestaff_blueprint
  • meat bat hambat_blueprint common/inventory/hambat_blueprint
  • blowdart_pipe_blueprint common/inventory/blowdart_pipe_blueprint
  • boomerang boomerang_blueprint common/inventory/boomerang_blueprint
  • blowdart_sleep_blueprint common/inventory/blowdart_sleep_blueprint


Tools (drawing):

  • axe axe_blueprint common/inventory/axe_blueprint
  • Luxury Pickaxe goldenpickaxe_blueprint common/inventory/goldenpickaxe_blueprint
  • Jack-o'-lantern pumpkin_lantern_blueprint common/inventory/pumpkin_lantern_blueprint
  • pickaxe pickaxe_blueprint common/inventory/pickaxe_blueprint
  • pitchfork pitchfork_blueprint common/inventory/pitchfork_blueprint
  • bag bugnet_blueprint common/inventory/bugnet_blueprint
  • Elite Axe goldenaxe_blueprint common/inventory/goldenaxe_blueprint
  • shovel shovel_blueprint common/inventory/shovel_blueprint
  • royal shovel goldenshovel_blueprint common/inventory/goldenshovel_blueprint
  • hammer hammer_blueprint common/inventory/hammer_blueprint


Clothes (drawing):

  • earmuffshat_blueprint common/inventory/earmuffshat_blueprint
  • insulated sweatshirt trunkvest_winter_blueprint
  • sanity armor armor_sanity_blueprint common/inventory/armor_sanity_blueprint
  • Thulecite Armor armorruins_blueprint common/inventory/armorruins_blueprint
  • thulecite crown ruinshat_blueprint common/inventory/ruinshat_blueprint
  • Lazy Gatherer's Amulet orangeamulet_blueprint common/inventory/orangeamulet_blueprint
  • Marble Armor armormarble_blueprint common/inventory/armormarble_blueprint
  • vest trunkvest_summer_blueprint common/inventory/trunkvest_summer_blueprint
  • Straw Hat strawhat_blueprint common/inventory/strawhat_blueprint
  • cylinder tophat_blueprint common/inventory/tophat_blueprint
  • winter hat winterhat_blueprint common/inventory/winterhat_blueprint
  • sewing kit sewing_kit_blueprint common/inventory/sewing_kit_blueprint
  • beefalohat hats beefalohat_blueprint common/inventory/beefalohat_blueprint
  • grass armor armorgrass_blueprint common/inventory/armorgrass_blueprint
  • beehat_blueprint beekeeper hats common/inventory/beehat_blueprint
  • hunger belt armorslurper_blueprint common/inventory/armorslurper_blueprint
  • comfortable vest sweatervest_blueprint common/inventory/sweatervest_blueprint
  • miner's helmet minerhat_blueprint common/inventory/minerhat_blueprint
  • feather hat featherhat_blueprint common/inventory/featherhat_blueprint
  • football helmet footballhat_blueprint common/inventory/footballhat_blueprint
  • Nightmare Amulet purpleamulet_blueprint common/inventory/purpleamulet_blueprint
  • bush hat bushhat_blueprint common/inventory/bushhat_blueprint


Equipment (drawing):

  • meat effigies resurrectionstatue_blueprint common/inventory/resurrectionstatue_blueprint
  • honey bandage bandage_blueprint common/inventory/bandage_blueprint
  • bedroll bedroll_straw_blueprint common/inventory/bedroll_straw_blueprint
  • birdcage_blueprint common/inventory/birdcage_blueprint
  • compass compass_blueprint common/inventory/compass_blueprint
  • bird traps birdtrap_blueprint common/inventory/birdtrap_blueprint
  • fanged trap trap_teeth_blueprint common/inventory/trap_teeth_blueprint
  • canes cane_blueprint common/inventory/cane_blueprint
  • trap trap_blueprint common/inventory/trap_blueprint
  • backpack backpack_blueprint common/inventory/backpack_blueprint
  • beemine_blueprint common/inventory/beemine_blueprint
  • fishingrod fishingrod_blueprint common/inventory/fishingrod_blueprint
  • umbrellaumbrella_blueprint common/inventory/umbrella_blueprint
  • heal ointment healingsalve_blueprint common/inventory/healingsalve_blu


Designs (drawing):

  • grass walls wall_hay_item_blueprint common/inventory/wall_hay_item_blueprint
  • lightning rod lightning_rod_blueprint common/inventory/lightning_rod_blueprint
  • Shadow Manipulator researchlab3_blueprint common/inventory/researchlab3_blueprint
  • refrigerator icebox_blueprint common/inventory/icebox_blueprint
  • tent tent_blueprint common/inventory/tent_blueprint
  • coocpot cookpot_blueprint common/inventory/cookpot_blueprint
  • alchemical machine researchlab2_blueprint common/inventory/researchlab2_blueprint
  • firepit_blueprint common/inventory/firepit_blueprint
  • campfire campfire_blueprint common/inventory/campfire_blueprint
  • chest treasurechest_blueprint common/inventory/treasurechest_blueprint
  • improved bed fast_farmplot_blueprint common/inventory/fast_farmplot_blueprint
  • turf turf_road_blueprint common/inventory/turf_road_blueprint
  • rabbithouse_blueprint common/inventory/rabbithouse_blueprint
  • pig house pighouse_blueprint common/inventory/pighouse_blueprint
  • tulecite wall wall_ruins_item_blueprint common/inventory/wall_ruins_item_blueprint
  • checkerboard floor turf_checkerfloor_blueprint common/inventory/turf_checkerfloor_blueprint
  • beebox beebox_blueprint common/inventory/beebox_blueprint
  • winterometer winterometer_blueprint common/inventory/winterometer_blueprint
  • meat rack meatrack_blueprint common/inventory/meatrack_blueprint
  • stone wall wall_stone_item_blueprint common/inventory/wall_stone_item_blueprint
  • rainometer_blueprint common/inventory/rainometer_blueprint


Special (drawing):

  • light of night nightlight_blueprint common/inventory/nightlight_blueprint
  • board boards_blueprint common/inventory/boards_blueprint
  • thulecite thulecite_blueprint common/inventory/thulecite_blueprint
  • ropes rope_blueprint common/inventory/rope_blueprint
  • gunwpoder gunpowder_blueprint common/inventory/gunpowder_blueprint
  • razor razor_blueprint common/inventory/razor_blueprint
  • nightmarefuel_blueprint common/inventory/nightmarefuel_blueprint

Item Codes: ( Weapons ) ( Equipment ) ( Food ) ( Materials ) (Blueprints) ( Coatings ) ( Plants ) ( Unique )


See also:

Phosphorus. White, black and red

Red Forest - Stalker: Clear Sky

Platinum ingot (armor and pickaxe)