Guides to the game Hota 3 -> The Grail
You can dig up the Grail using clues from a special minimap that appears when you visit obelisks. On the Memory Lane template, all the obelisks are located in different treasure zones. In PvP, digging for the Grail is a practically useless endeavor for two reasons:1. Time-consuming – while you search for the Grail, your opponent grows stronger in terms of armies or stats.
2. Low payoff – the reward for finding the Grail does not justify the time spent searching for it.
An open minimap showing where to dig:
You can bring it to any of your towns and claim one of the bonuses. I remember playing against the AI; it didn't attack me for a long time, and when I finally reached its territory, I found about ten holes dug in the ground with the AI hero standing right there. I killed the NPC hero, dug at the spot where he’d been standing, and—lo and behold—there was the Grail! It’s all about timing. :) In all the time I’ve been watching *Heroes* PvP, I’ve seen the Grail dug up only once—during an incredibly long match on the Jebus Cross map where the player was using the Tower faction.Castle bonuses from the delivered Grail:
CastleColossus - The presence of the Colossus increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and increases the morale of all your heroes by +2.
RampartSpirit Guardian - The presence of the Spirit Guardian increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and increases the luck of all your heroes by +2.
TowerSkyship - The presence of the Skyship increases weekly creature generation by 50%, provides your Kingdom with an additional 5000 gold each day, reveals the entire world map, and gives 150 spell points to any defending hero (these spell points do not follow a hero who leaves the town).
Inferno
Deity of Fire - The presence of the Deity of Fire increases weekly creature generation by 50% and provides your empire with an additional 5000 gold each day. Every week hereafter will be a Week of the Imp.
NecropolisSoul Prison - The presence of the Soul Prison increases weekly creature generation by 50%, provides your empire with an additional 5000 gold each day, and boosts the Necromancy skill of all your heroes (who possess the skill) by 20%.
DungeonGuardian of Earth - The presence of the Guardian of Earth increases weekly creature generation by 50%, provides your empire with an additional 5000 gold each day, and increases the Power of a garrison hero by +12 when defending against a siege.
StrongholdWarlords' Monument - The presence of the Warlords' Monument increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and increases the Attack strength of a garrison hero by +20 when defending against a siege.
FortressCarnivorous Plant - The presence of the Carnivorous Plant increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and increases the Attack and Defense strength of a garrison hero by +10 each when defending against a siege.
ConfluxAurora Borealis - The presence of Aurora Borealis increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day and fills the town Mage Guild with all unbanned spells up to current Mage Guild level.
CoveLodestar - The presence of the Lodestar increases weekly creature generation by 50% and provides your kingdom with an additional 5000 gold each day, also making any land native to the creatures of the Cove.
FactoryLightning Rod - The Lightning Rod increases weekly creature generation by 50% and provides your kingdom with an additional 5000 gold each day, also striking all enemies of your hero with the lightning at the first round of every battle (the damage is based on town building count).
BulwarkSpirits of the Forebears - The Spirits of the Forebears increase weekly creature generation by 50%, provide your kingdom with an additional 5000 gold each day, and increase the Defence strength of a garrison hero by +20 when defending against a siege.













