Tools

Tools

Pliers
- +25 to Repair Skill.

Lock Pick Set
- +25 to Lock Picking Skill for regular locks.

Electronic Lock Pick
- +25 to the Lock Picking Skill for electronic locks.

Dynamite
is an explosive device consisting of several sticks of dynamite, a detonator, and a timer. Planting the explosives requires a successful Trap check; failing this check means the timer is set incorrectly and will detonate at an inappropriate time (early or late). Dynamite deals 30-50 damage.

Plastic Explosives
- More powerful than dynamite - deals 30-70 damage.
Rope
- Helps to descend from great heights in the absence of a ladder.

Stealth Boy
- Helps avoid unwanted encounters with enemies.

Geiger Counter
- Displays the player's radiation exposure level. Its batteries are not replaceable.

Motion Detector
- Connects to your PipBoy and allows you to track the presence of living creatures on a map of the area.

First Aid Kit
- +25 to First Aid Skill
Doctor's Bag
- +25 to Doctor Skill


See also:
Fallout 2: Drugs and Stimpaks
Fallout 2: World Map in Fallout 2
Fallout 2 Walkthrough: Skills