Throwing weapons (grenades)

Fallout 1 -> Throwing weapons (grenades)


Molotov Cocktail - The most basic grenade, the Molotov Cocktail is a bottle filled with an incendiary mixture and a gasoline-soaked rag used as a fuse. Any object within the Molotov Cocktail's blast radius is damaged by fire.

Damage: 8-20. Range: 12. Strength: 3. AP: 5.


Fragmentation Grenade - A small explosive device thrown to detonate near a target. These explosive grenades are designed to easily disintegrate upon detonation into numerous small metal fragments that cause damage.

Damage: 20-35. Range: 15. Strength: 3. Attack Power: 4.


Plasma Grenade - When detonated, the Plasma Grenade sprays a large amount of superheated plasma. It's the most effective throwing weapon against enemy personnel.

Damage: 40-90 (plasma). Range: 15. Strength: 4. Attack Power: 4.


Pulse Grenade - A selective weapon used against robots and automated turrets. Instead of exploding, this grenade emits neutron pulses that disable electronic equipment.

Damage: 100-150 (to non-organic targets). Range: 15. Strength: 4. AP: 4.


See also:

Fallout 2: San Francisco

Game Fallout 2: Vault 13

Walkthrough Fallout 2: Enclave