Fallout 1 -> Throwing weapons (grenades)
Molotov Cocktail - The most basic grenade, the Molotov Cocktail is a bottle filled with an incendiary mixture and a gasoline-soaked rag used as a fuse. Any object within the Molotov Cocktail's blast radius is damaged by fire.
Damage: 8-20. Range: 12. Strength: 3. AP: 5.
Fragmentation Grenade - A small explosive device thrown to detonate near a target. These explosive grenades are designed to easily disintegrate upon detonation into numerous small metal fragments that cause damage.
Damage: 20-35. Range: 15. Strength: 3. Attack Power: 4.
Plasma Grenade - When detonated, the Plasma Grenade sprays a large amount of superheated plasma. It's the most effective throwing weapon against enemy personnel.
Damage: 40-90 (plasma). Range: 15. Strength: 4. Attack Power: 4.
Pulse Grenade - A selective weapon used against robots and automated turrets. Instead of exploding, this grenade emits neutron pulses that disable electronic equipment.
Damage: 100-150 (to non-organic targets). Range: 15. Strength: 4. AP: 4.
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