Medicines

Fallout 1 -> Medicines

Stimpak
- A Stimpack is a syringe-shaped package that allows cells to quickly regenerate. Stimpaks were widely used before the War and can be found almost anywhere.
Effect: +10-20 HP

Super Stimpak
- This is a powerful healing drug designed to treat soldiers with severe injuries.
Effect: +75 HP. Side effect: -9 HP after one minute.

Fruit
- An irradiated fruit similar to an apple. Delicious and nutritious.
Effect: +4 HP. Side effect: +1 Irradiation Level after 2 hours, +1 Irradiation Level after 8 hours.

Antidote
- Produced from purified poisons with the addition of antibodies. Antidote tastes and looks like syrup and comes in small bottles.
Effect: -25 Poison Level.

Rad-Away
is a medical drug that became extremely useful after a nuclear war. It removes radioactive particles from the body.
Effect: -25 Radiation Level. Side effect: -20 Radiation Resistance for 10 days. Chance of addiction: 10% x number of doses.

Rad-X
is a radiation blocker. It was practically unused before the war, being created and stored by the military—hence its unknown status in the post-nuclear world.
Effect: +50 Radiation Resistance for 30 minutes.

Buffout "Bouncer"
is a short-acting steroid that briefly increases mitochondrial activity in muscle tissue. Unfortunately, this chemical disrupts brain function. Taking these chemicals is only beneficial for wrestlers in the ring.
Effect: +2 Strength, +3 Endurance, +2 Agility for 6 hours. Side effect: -2 Strength, -2 Agility, -1 Endurance for 12 hours. Chance of addiction: 25% x number of doses.

Mentat
- increases a person's alertness and caution for a short time, but then comes with terrible side effects. It was developed as an experimental drug for military use, but due to large-scale production, it spread to civilians and was popular on the streets in the pre-war period.
Effect: +2 Intelligence, +2 Perception, +1 Charisma for 1 day. Side effect: -2 Intelligence, -2 Perception, -2 Charisma for 3 days. Chance of addiction: 15% x number of doses.

Psycho
was a drug with effects opposite to those of Mentat, but with the added benefit of acceleration. This chemical "cocktail" is highly addictive and produces terrible side effects, but its speed and ease of production make it accessible to most addicts.
Effect: 1st dose -3 Intelligence, +3 Dexterity, +50 DR for 4 hours; 2nd dose -2 Intelligence, +25 DR for an additional 4 hours. Side effect: -3 Dexterity, -1 Intelligence, -25 DR for 1 week. Chance of addiction: 20% x number of doses.

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