Ammunition

Fallout 1 -> Ammunition

AC mod. — modifier of the target's armor class (the lower the AC modifier, the easier it is to hit the target.)

DR mod.  — modifier of the target's damage resistance (the lower the DR value, the more likely you are to cause damage to the enemy when hitting).

Dmg mod. — modifier of the damage inflicted by the weapon (the higher the better.)

 

Ammunition AC mod. DR mod. Dmg mod.

  • 10mm JHP 0 25 2/1
  • 10mm AP 0 -25 1/2
  • .44 JHP 0 20 2/1
  • .44 FMJ 0 -20 1/1
  • 5mm JHP 0 35 2/1
  • 5mm AP 0 -35 1/2
  • 12 hectares. -10 0 1/1
  • .223 FMJ -20 -20 1/1
  • 9mm Ball 0 0 1/1
  • 14 mm AP 0 -50 1/2
  • BB`s 0 0 1/1
  • Fuel 0 25 2/1
  • Explosive rocket 0 -25 1/1
  • Armor-piercing missile -15 -50 1/1
  • Small battery 0 0 1/1
  • Thermonuclear battery 0 0 1/1


See also:

Energy weapons (Pistols)

Fallout 2: Melee weapons (part 2)

Energy weapons (Rifles)