Fallout 1 -> Ammunition
AC mod. — modifier of the target's armor class (the lower the AC modifier, the easier it is to hit the target.)
DR mod. — modifier of the target's damage resistance (the lower the DR value, the more likely you are to cause damage to the enemy when hitting).
Dmg mod. — modifier of the damage inflicted by the weapon (the higher the better.)
Ammunition AC mod. DR mod. Dmg mod.
- 10mm JHP 0 25 2/1
- 10mm AP 0 -25 1/2
- .44 JHP 0 20 2/1
- .44 FMJ 0 -20 1/1
- 5mm JHP 0 35 2/1
- 5mm AP 0 -35 1/2
- 12 hectares. -10 0 1/1
- .223 FMJ -20 -20 1/1
- 9mm Ball 0 0 1/1
- 14 mm AP 0 -50 1/2
- BB`s 0 0 1/1
- Fuel 0 25 2/1
- Explosive rocket 0 -25 1/1
- Armor-piercing missile -15 -50 1/1
- Small battery 0 0 1/1
- Thermonuclear battery 0 0 1/1
See also: