Don't Starve Walkthrough → Biomes (Mangrove Marshes)
Now we're setting sail in search of the perfect island. The first thing to consider when choosing an island is its size. Larger islands are easier to camp in the center, and in the spring, when there's a huge amount of rain, puddles will form and the edges of the shores will be flooded. Buildings that are flooded won't work. Sandbags help somewhat; without them, my entire camp, including the cauldron, would have been flooded.
Another advantage of a large island is the ability to deploy aggressive and neutral creatures around your camp to harvest resources. So, let's get going. The most important thing is to have as many different biomes and creatures as possible close together, or three biomes on one island. One of the best options:
1 - Coral Reefs.
2 - Mangrove Swamps.
3 - Volcanic Biome.
4 - Jungle.
5 - Swamp.
So, we see that the islands are located quite close to each other.
Corals are needed to make Limestone and for crafting many resources. Mangrove Swamps, where a lot of grass and mangrove trees grow, are home to aquatic beefalo. The Volcanic Biome, not to be confused with the Volcano, is the main source of stone, gold, and saltpeter. The Jungle is home mostly to spiders, monkeys, and snakes. And the most dangerous biome is the Swamp, home to Flaps and Merms , and there is a risk of poisoning from toxic geysers . The only source of reeds is the island. It is advisable to have this island closer to the center of the map, so it will be easier to navigate the map and the sea.
Moving on, choose an island with fewer aggressive creatures and, most importantly, no monkeys. They're not aggressive, but they won't let you live in peace. Choose the largest island possible and build your camp there.
When planning your camp, the most important thing is to ensure you have multiple exits and fire pits. This will improve maneuverability. Hounds will attack you every 10-13 days. Multiple exits will help you run around inside your base at night, and multiple fire pits will provide more light, allowing you to use a "divide and conquer" tactic when escaping from the hounds. When you lose one or two hounds, they'll gnaw on your sandbags while you take out one dog.
Additionally, place spiders, one or two dens, a beehive near the web, and plant a few climbing shrubs there. After the first full moon, bees will become wild and will attack spiders and snakes that emerge from the bushes in the evenings, allowing you to collect stingers, snake skins, webs, and glands without difficulty (spiders also attack snakes).
It's worth moving wild boars to the other side; they will help you defend yourself and can be useful for collecting manure; just feed them fruit. A simple way is to collect 10-15 berries and throw them close to the boars; within a day, there will be an equal amount of manure nearby. And if you feed them meat, they will follow you to the ends of the earth for 24 hours, helping not only kill enemies but also chop down trees. The player can attack once and then watch the fight.
Don't forget to place several lightning rods on different sides, as there will be a lot of lightning.
Another very inexpensive way to protect yourself from the rain is to plant a few trees right at the campsite; they'll be there occasionally. You'll need to plant berries and berries near the campsite. (They can't be planted on the sand.)
This creates a tactically convenient camp that's ready to produce fruit, honey, spider webs, snake skins, bee stings, and venom glands, with minimal player input.
I've explained the basics of camp design, and now I'll tell you how and where to obtain the necessary resources for survival.
Author: Lora_Palmer
See also:
Stalker: Shadow of Chernobyl - Radar
New Vegas - Light Armor (Factions)
Diablo 1 - Dungeon Levels


