Biomes (Caves) | Don't Starve

Don't Starve Walkthrough → Biomes (Caves)

The caves are generated as separate maps. The entrance can be found beneath a sinkhole. When playing as Maxwell, you'll hear him say he sealed them personally.

It's interesting to know that while in the caves, time above will move at its own pace. Personally, I'm leaving at the beginning of winter. But that's a matter of personal preference.


Creatures: 

Hares: They behave like pigs. They live in huts that can be destroyed and built on the surface. They are staunch vegetarians. Thus, if they sense meat in our pockets, they will try to chop us up into a salad, shouting "Murderer!" Can be tamed by giving carrots. Slowly regenerates health and... Can wear hats :) 

Rock Lobsters: Similar in behavior to Beefalo. Slow, feed on rocks, and can disguise themselves as cobblestones. Can be tamed by giving rocks, but will lose interest after a while. Cave Spider: Has a large red eye, a massive jaw, and a shell that absorbs 75% of damage when the spider is hidden. Despite this, it is very easy to kill. 

Spitter: Will spit webs at us at a decent speed. Like regular spiders, can bite. Mouselisks: You may have encountered them before. Herd creatures. Hostile to everyone. Have very low health. 

Slimeballs: A neutral mob that lives in Slimeball Mounds. Feeds on rocks, saltpeter, nuggets, and flint. It has a lot of health and a fast attack speed. I recommend killing it with a ranged weapon or pitting it against hares and lobsters. 

Oolympus: They live in the same mounds, but have a different behavior and will run away from us when attacked. Nearby slugs will protect it. Like them, it can hide in its shell for a while. Giant Tentacle: A giant analogue of the swamp-dwelling Tentacles. Can only be attacked at close range. Summons small tentacles to help, which die in one hit. When it hides underground, it creates a small earthquake. 

Deep Worm: An aggressive and very dangerous monster. Its behavior is similar to that of surface hounds. You can "attract" it by picking up a mysterious plant that it leaves as bait. It moves underground, tearing it apart. It will pursue for quite a long time. If you decide to fight, wear the strongest armor. Personally, when I get a "tail" of 2-3 individuals, I run for protection to hares or lobsters. :)

In caves, we'll find both surface resources (trees, saplings, berries) and completely new ones that grow only here.

  • Flowers of Light:  A plant that grows in some cave biomes. Emits enough light to ward off attacks from Charlie. Cannot be replanted. Will regrow after a few days.
  • Ferns:  Restores one health point when eaten. Harvesting yields foliage that can be used to create a potted fern.
  • Mushroom Trees:  Giant glowing mushrooms. Can be set on fire to produce charcoal.
  • Cave Banana Trees:  An interesting type of tree that grows bananas. Cannot be replanted.


Structures

  • Stalagmites and Spilagmites: The latter are covered in webs with cave spiders and spitters living inside. Can be destroyed. May drop a gold nugget, ruby, or sapphire.
  • Slug Mound: A swamp-green, spiked cocoon. After an earthquake (or attack), slugs and slugs emerge from it.

While exploring the map, we can find the base of a speleologist who wasn't so lucky before us. There, we can find a mining helmet, tools, and gems.


Biomes

Fungal


  • Possible Locations:  Mushroom Trees, Light Flowers, Blue Mushrooms, Ferns.
  • Possible Locations:  Slugs, Snails, Cave Spiders.
  • Features:  Abundant mushroom trees, has mud turf. Relatively safe.
  • Loot:  Monster Meat, Cobwebs, Spider Gland, Light Bulbs, Slug Slime, Helmet Shell, Broken Shell, Snail Shell, Logs, Various Tree Mushrooms.


Slimy

  • You can find:  Berry bushes, saplings, trees, grass, blue/red/green mushrooms, grass, ferns.
  • You can also encounter:  Hares, slugs, snails, and spiders.
  • Features:  Convenient for replenishing resources from the surface. Hares also live in this biome.
  • Loot:  Meat, monster meat, carrots, hare tails, spider webs, spider glands, snail slime, helmet shell, broken shell, snail shell, planks.


Guano

  • Possible objects: Stalagmite, rocks, flint, fern.
  • Possible objects: Slugs, slugs, bats, cave spiders, spitting spiders.
  • Features: A fairly dangerous place due to large concentrations of spiders and bats.
  • Loot: Monster Meat, Cobwebs, Spider Gland, Mouseleaf Wing, Guano, Slug Slime, Helmet Shell, Broken Shell, Slug Shell.


Stone

  • Possible Finds: Stalagmites, Blue/Green/Red Mushrooms, Flint, Rocks.
  • Possible Spawns: Rock Lobsters, Bats, and Cave Spiders.
  • Features: A convenient spot for hunting Mouseleek and collecting Rocks.
  • Loot: Monster Meat, Spiderwebs, Spider Gland, Mouseleek Wings, Guano.


Underground and Sunken Swamp

  • You can find: Flowers of Light, stones, reeds, branches, ferns.
  • You can also encounter: Giant Tentacles, Small Tentacles, Cave Spiders, and Spit Spiders.
  • Features:  A creepy place due to the presence of Giant Tentacles. The Tentacle cannot be attacked with ranged weapons. When it hides, a small earthquake occurs.
  • Loot:  Monster Meat, Tentacle Spikes, Tentacle Pieces, Slug Mucus, Light Bulbs, Cobwebs, Spider Gland.


Ruined Rocky Biome

  • You can find:  Stones, broken mechanisms, statues, lava pits, thulecite columns, relics.
  • You can also encounter:  Deep Spiders, a damaged rook, a bishop, and a knight.
  • Features:  A dangerous biome due to chess pieces and spiders. Don't linger in it for long.


Labyrinth

  • You can find:  Decorated Chest, Nightmare Fire.
  • You can encounter:  Deep Spiders and the Ancient Guardian.
  • Features:  You can find many useful items in chests. Avoiding the web is quite easy (run along the edge), although it is recommended to kill the spiders if you accidentally disturb them, as they can lead you to a dead end. At the end of the labyrinth, the Ancient Guardian awaits - the strongest monster in the game.


Mud

  • You can find:  Flowers of Light, lichen, ponds, banana trees.
  • You can encounter: Cave Monkeys and a Swallower.
  • Features:  A relatively safe biome. Here you can find many flowers of light (double and triple), lichen and ponds in which you can fish. It is best to stay here until the nightmare ends. You can also find habitats with relics and thulecite columns.


See also:

S.T.A.L.K.E.R.: Call of Pripyat - Mercenary Camp

Beating together Spider Queen in Dont Starve

In Search of Treasure - Terraria guide example