Fallout 2 Walkthrough → Game Cheats
1. In New Reno, near the Wright mansion, there are children hanging out: some on the side of the mansion, others on the other side of the road. You can buy a rare statue from the former (but they want $336 for it), while the ones on the other side of the road can take you out of town to witness Salvatore's deal with the Enclave.
From the editors - the third quest for the Salvatore family involves securing a deal with the Enclave.
2. Sharpen a spear in Arroyo: You need +6 Perception to notice that the guy's spear is sharpened. He'll say he can sharpen it for you, but he needs a stone that your aunt has. You can trade the stone for money or powder, but you can get +50 XP by convincing the aunt to give it to you for free. It takes 51% speech for the dialogue option to appear.
3. New Reno: The all-seeing crystal ball is in the pool table on the second floor of Bishop's Casino.
Quest items in the game
- A GECK in Vault 13 on the 3rd floor in a closet, and another one in the Enclave.
- Part of the NavCom computer for the tanker: Vault 13. Third floor. The room to the left down the hall from the elevator. Closets
- A voice memory module for Vault 13: New Reno in Eldridge's shop.
- The glasses taken after the intellectual duel with the scorpion in Broken Hills (the scorpion must survive) must be given to Renesco in New Reno.
Memory modules in Fallout 2
+1 CHARISMA (blue): Navarro. Underground level. Room with cabinets (next to the cabinet with the energy armor).
+1 PERCEPTION (green): Military base southeast of San Francisco. Level 3. First room from the elevator. Cabinet with a missile next to it.
+1 STRENGTH (red): Vault-city. Second floor. Cabinet in the top room, 2nd from the left.
+1 INTELLIGENCE (yellow): Sierra Army Depot.
Editor's note: The modules can be used in the Brotherhood of Steel bunker in San Francisco.

