Don't Starve Walkthrough → One, two, three: Krampus come to us!
Prank Points
- 1 point of mischief is given for killing: a raven, a butterfly, a bee, a rabbit, a rabbitbeard and a moleworm.
- 2 for: Canary, Tallbird, Littlebird, Snowbird, Redbird and Pingull.
- 3 for: pig, hare and harebeard.
- 4 for: beefalo and eyeless deer.
- 5 for: raccoon cat.
- 6 for: a small bird and a baby beefalo.
- 7 Not in DST, only in Shipwrecked.
- 50 prank points are given for Glommer, or his more pleasant name "Zhuzha".
- Killing Glommer instantly summons Krampuses.
- One of the easiest ways to kill Krampus is to lead him to the Pigs' village. The Pigs will automatically attack.
- It is possible to kill Krampus in normal combat, using weapons with ranged damage (Explosive Darts, Boomerang) to damage the monster from a distance (just like with the Koaloslephant).
- Krampus is put to sleep by the Pan Flute and sleep darts, making it easier to kill with a spear or spiked club.
- If you monitor your aggression level, you can anticipate the mob's appearance and set traps in advance. For example, fill a chest with a few unnecessary items and Bee Mines. Krampus should loot the chest, activate the mines, and die from the bees. If the traps aren't set, you can attack him while the monster is using the chest.
- The most popular way to summon Krampus is to kill a lot of rabbits. This allows you to track your character's aggression level and predict the monster's arrival.
- A chest full of killer bees also works well. Kramp will search the chest and destroy it, releasing bees that you'll have to fight.
- You can retrieve the stolen items if you take him to the frog pond: thanks to their tongues, the toads will be able to take back the gear, but not all of it. And he won't die in the process.
- By leading Krampus to the nests of the tall birds, they will begin to attack him, defending their territory. Then, after the death or departure of the main hero of the occasion, the birds themselves can be carried out.
Animal Aggression points
- Glommer 50
- Beefalo Baby, Small Bird 6
- Raccoon cat 5
- Beefalo 4
- Pig 3
- Redbird, Snowbird, Pingull, Tallbird, Mediumbird 2
- Raven, Hare, Bee, Butterfly, Moleworm, Rabbitbeard 1
Krampus
Krampus is a Christmas (New Year) devil.
- Appears when the player's prank points reach a certain number (31 as a minimum and 50 as a maximum).
- HP - 300
- Attacks at close range (Damage = 50)
- Krampus's peculiarity is that he steals things, breaks chests (if the player is near a chest, Krampus will taunt him), but if there are things on the ground next to the chest, he will first take them (they drop after he is killed)
- Doesn't steal: Bone-Eye, Starsky, a bunch of marbles, Lucy, Abigail's flower, BUT can steal the backpack containing these items.
- It drops: charcoal x2, monster meat (1% chance), Krampus's bag (has 14 slots), and all stolen items.
- If Krampus escapes, all the things he managed to steal will disappear along with him.
Prank glasses
- At the start of the game, the player has 0 Mischief Points. Mischief Points are earned by killing innocent creatures. The maximum value for summoning Krampus begins after reaching a minimum of 31 points or a maximum of 50. Mischief Points are lost at a rate of 1 per minute.
- The longer the player has lived in the world, the more Krampuses will appear:
- Less than 50 days - 1 Krampus
- From 50 to 100 days - 2, rarely 3 Krampuses
- More than 100 days - from 2 to 4 Krampuses
When you re-enter the game, your prank points are reset.
Level of aggression
Once a player reaches a certain aggression threshold (a random number between 31 and 50), Krampus will burst into your life. One or two Krampus monsters may appear simultaneously after day 50, and two or three after day 90. After Krampus appears, the aggression level resets to 0. Every 1/8th of a game day increases the level by 1, meaning a player's aggression can increase by 8 in a day, even without killing or attacking anything.
See also:

