Fallout Tactics: BoS → Skills (Part 2)
Lockpicking is the skill of opening locks without a key. Using lockpicks or electronic lockpicks will greatly increase your chances of success.
Value: 10% + (Perception + Dexterity)
Larceny is the ability to appropriate items belonging to others. This can be done both from people and from items that are lying around unattended.
Value: 0% + (3 x Dexterity)
Traps - Finding and disarming traps. Also, planting explosives if necessary.
Value: 10% + (Perception + Dexterity)
Science – Includes mastery of various advanced technologies in the fields of computers, biology, physics, and geology.
Value: 0% + (4 x Intelligence)
Repair - the practical application of the Science skill to repair broken equipment, machines, and electronics.
Value: 0% + (3 x Intelligence)
Pilot - Ability to effectively handle all types of machines.
Value: 0% + (2 x (Perception + Dexterity))
Barter —trade and everything related to it. The ability to sell high and buy low.
Value: 0% + (4 x Charisma)
Gaming – the ability to place bets wisely. Good skills at cards, dice, and other games of chance.
Value: 0% + (5 x Luck)
Hermit - Knowledge of the natural world and the ability to survive in the open. Knowledge of plants and animals.
Value: 0% + (2 x (Stamina + Intelligence))
Skills: (Part 1) (Part 2)
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