Fallout Tactics: BoS → Great Bend
Sniper rifles will also be used for safely shooting campers and for "attracting the attention" of everyone else. The Browning M2 won't be the lifesaver it once was, but your heavy weapons specialist still has no replacement. A grenade launcher is certainly a good weapon, but it's painfully slow.
The objective of this mission is to find and destroy all the robots that have taken up residence in the industrial district known as Great Bend. The area itself is divided into two parts by a dry canal, and the main path of advance is clockwise. However, in some places the canal can be crossed using vertical ladders.
Directly ahead of you, a homeless man is hiding behind cover, advising you to keep a low profile and remain quiet. Near the site of the first skirmish, examine the body of Ripley, the prisoner you once freed from the raider camp. You'll find several very useful books.
But don't go any further south. See the downed wires sparking in a puddle? Your fighter will jump around cheerfully before getting fried if he steps into this dark area carelessly.
The road will turn right, heading south, but you can open a small door in the fence to enter a large hangar. A more serious enemy resides there. Several robotic forklifts will advance towards you, lacking long-range weapons but capable of fighting at close range. On the outer wall of the hangar, there's a vertical ladder leading to the flat roof; escape the forklifts there. Shooting them from above won't be difficult. Another dangerous enemy will be the security robots, armed with built-in energy weapons.
If you continue along the main road, before the turn to the east, you'll see a destroyed bridge from which you can shoot (especially with laser rifles) at the robots on the other side of the canal. Further on, you'll find a small workshop with three security robots and a locked office on the second floor. The most valuable item in it is the KAVS.
Then you'll have to play tag with some robots in a junkyard. Get your most powerful weapons ready, because long-range shooting might not work. You come around the corner, and there they are, aiming machine guns. After passing through the junkyard, you can chat with a woman sprawled out on a mattress just to the west. She's doing a little trading in this war zone. She doesn't have anything interesting to offer, though.
These things are tough, and they won't be stopped quickly. So, position your men so they can fire through this narrow passage, and send someone to taunt those treaded cabinets. And, without letting them get too close, your "bait" immediately retreats back down the narrow street. If you have mines with you, that's also an option.
The next gate is opened by a switch just north of it, and after defeating another ambush, enter the last unsecured sector in the southwest. Incidentally, the game's creators made a little joke there, giving you the opportunity to deal with robots, like in the movie "Terminator." Near the large press, there's a switch that activates it.
To do this, you'll likely have to climb across the canal using ladders, but who knows, it might be worth it. The next location is Newton.
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