Fallout Tactics: BoS → Freeport
The raiders were truly nuts, and they didn't realize that battling the Brotherhood of Steel was futile and dangerous. These idiots even dared to capture the Elder and take him to their base, and your team has been ordered to conduct a complete cleanup of the bandits' hideout and rescue the village chief from their clutches. Our informant, whom you can find on site, helped us locate the raiders' hornet's nest. He'll be wearing red armor, and you need to make sure he doesn't get caught in the crossfire.
Talk to him, but make sure no one sees. The recon team also spotted something metallic in the northwest corner of the bandit camp, and it's best to destroy it to be on the safe side. A moat separates the raider camp and your team, and there are three crossing points. There will be stairs to the left and right of the large bridge. But don't rush straight to the other bank, as there are a few bandits hanging around there.
Get out your hunting rifles, as they have the longest range, and start picking off these gangsters from long range with sniper fire. Run along the western bank, and you'll be able to spot new targets. Then cross the ditch. You'll find a scout in the ruins to the south.
After making sure no one is listening, he'll inform you that the gang recently returned from a raid and, after a particularly heavy drinking session, most of them are snoozing in their tents. For those who enjoy quiet knife work, this presents a tempting opportunity. But sleeping bandits can be dealt with in an excellent manner: approach a snoring raider, aim your shotgun, and pull the trigger. The poor fellow flies up, somersaults in midair, and what's left falls to the ground.
In the center of the camp, where most of the tents are located, you'll need to proceed carefully. Sirens are installed in three locations, and if you're spotted, the militants will be the first to activate them, raising alarm throughout the entire bandit camp. After the alarm sounds, the leader will yell, "Get up, slackers, there are enemies operating in the camp," but he himself will wisely remain in his tent.
If you're fighting in real time, react quickly to the changing situation so you can instantly switch your fighters from long-range rifles to shotguns or submachine guns if someone gets too close. Then flush the leader out of his "apartment" (a Molotov cocktail works well) and start looting.
The Elder is standing in one of the tents, ready to flee northeast as soon as you secure a safe corridor. After taking out the leader, you'll find the key to the cell where the bandits are holding the prisoner. Free Ripley, and now all that's left is to check the "something metal" in the northwest corner. It's a huge moonshine still.
Let's smash the unit to smithereens! After rummaging through every nook and cranny and loading the men with trophies, escort the elder out and leave the devastated camp. In the northeast corner of the map, where the prisoners fled, a green rectangle will appear, politely inviting your team to return to base. Rockfalls is next .
Source: stopgame.ru
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