Features (Part 1)

Fallout Tactics: BoS → Features (Part 1)


Fast Metabolism - Your metabolic rate is twice as fast. You are less protected from poison and radiation, but heal faster.

Healing Speed: +; Poison and Radiation Protection: -;


The Big Man – a little slower, a little stronger. You don't hit as often, but look how you hit!

Strength: +2; Action Points: -2;


Baby - you're slightly smaller than average, but very fast. You can't carry much, but you're very agile.

Dexterity: +1; Weight: -50;


One-Handed - You prefer to operate with one hand. You excel with one-handed weapons, but two-handed weapons are a challenge for you.

Small Guns, Unarmed, Throw: +10%; Big Guns: -30%;


Grasp - Your attacks are amazing! You don't deal much damage, but you deal critical hits more often.

Critical Chance: +10; Additional Damage: -25%;


Kamikaze - You ignore danger and deal increased damage. Your armor class is determined solely by what you're wearing, but you're unmatched in attack.

Bonus Damage: +25%; Armor Class: -;


Heavyweight - Your strikes are stronger, but not as accurate. Your attacks are very powerful, but they lack agility. While critical hits are rare, you are unmatched in melee combat.


Rapid Shot - You don't have time to aim properly because you do it so quickly. You spend one less action for firearms and thrown weapons.

Features: (Part 1) (Part 2)


See also:

Fallout Tactics: BoS - Grenades

Fallout Tactics: Explosives and Mines

Fallout Tactics: Energy Weapons