Chapter 3: Return

Portal 2 Walkthrough → Chapter 3: Return

We continue our testing. In the ninth chamber, we jump several times on the hoverboard, meeting Wheatley. We lower the ceiling, and we can create a portal on it, and another one on the ceiling further away. We look around and see exactly three bent platforms. Let's start with the one facing the console.

We create a portal and return to the hoverboard. Thanks to inertia, we can reach the console and activate it. After completing the same steps, we reach the guide cube. Using it, we bend the laser approximately ninety degrees. We don't rush to create portals to direct it to the opening. First, we get to the exit door using the bent platform and hoverboard as usual. Only then, once we're above, can we easily direct the laser into the opening. In the tenth chamber, we reach the laser using the hoverboard. We stand directly in front of it.

On the left, we see a cube, on the right, a high white wall. We create a portal on it as high as possible. Similarly, we create a portal below, where we can dive and, by inertia, reach the cube. We pick up the cube and fly with it to the laser and block it. The first obstacle is removed. Our flight will now be much longer. Once we reach even higher, we notice a hole for the laser on the right and a wall through which the laser can be directed on the left. We activate the console and wait for the guide cube to fly towards us.

We create a portal on the wall opposite the hole, take the cube, and jump down. We remove the regular cube and replace it with the guide cube. We bend the laser 90 degrees, directly toward the wall, creating a portal. The beam is now aimed at the hole located above. All obstacles are removed, we grab the regular cube, jump down, and begin our long flight. We throw the cube at the button. Bridges await us further. We cross to the other side, creating an extension of the bridge using portals. By activating the console, you can see the cubes falling into the water.

You can reach them by creating bridges to a level below our current location. After completing another test, we meet Wheatley, who tries to help us escape. In the next test, we create portals – one on the wall, the other just above the bridge. We jump onto it and create another portal in its direction. Return to the console. If you activate it, we see cubes falling into the water, creating a portal to the bridge just below them. We take the cube and reach the button across the bridge. In the next test, turrets await us. Destroying them is very simple – just shake them to make them fall. To do this, we use various tricks.

For example, we drop cubes on them or create portals directly underneath them, sneak up from behind, or even ram them. In the next test, we use the bridge to defend against the numerous turrets positioned near the cube. We get to the top using an air panel, and rather than fly over, we place the bridge in the center. We reach the cube and push the turrets away. Place the cube on the button and quickly run to the side. Clearing the remaining ones out of the way won't be difficult.

Next, we need to burn out the turrets. Stand on the button and create portals under the beam that appears and on the wall toward the row of turrets. After dealing with them, we pick up the cube and place it on the button, and use the channeling cube to destroy the remaining turrets and direct the beam toward the opening. The next test is quite simple.

We reach the cube by creating portals. Leave the portal in the direction of the bridge and extend it to the other side, above the button. Grab the cube and head there. Position the cube so it hangs directly above the button, blocking the laser. Reach the platform and stand on it. Remove the bridge and voila, we're at the top.

Source: degames.ru

Screenshots: Starocta


See also:

Chapter 4: Portal 2 Surprise

HL 2 - Through the Channels (P2)

Black Mesa East (Half-Life 1)