Fallout: New Vegas Walkthrough -> Perks (Levels 14-16)
Fallout: New Vegas Perks - Levels 14-16
Diamond Skeleton - With the Diamond Skeleton perk, your limbs take only 50% of normal damage.
Requirement: Level 14. Ranks: 1. ID: 00094ec4
Purifier - As a Purifier of the Wasteland, you deal +50% damage to Centaurs, Nightstalkers, Spore Plants, Deathclaws, Super Mutants, and Feral Ghouls when using a melee weapon or unarmed.
Requires: Level 14. Ranks: 1. ID: 00135f75.
Light Step - With the Light Step perk, you'll never step on an enemy mine or fall into a floor trap.
Requirements: Level 14, Perception 6, Dexterity 6. Ranks: 1. ID: 00031db7.
Handyman - You have an uncanny ability to repair objects using their weak counterparts. Fixing a Ranger Carbine with a Hunting Rifle, a Plasma Weapon with a Laser Weapon, and Power Armor with Metal Armor is a piece of cake. How is this possible? No one knows the answer... except you.
Requirements: Level 14, Repair 90. Ranks: 1. ID: 00165815.
Chemist - With the Chemist perk, any chemicals last twice as long on you.
Requirements: Level 14, Medicine 60. Ranks: 1. ID: 0009982d.
Center of Gravity - You don't have to worry about finding weak spots. Aim straight down and you're done. Aiming for the torso in VATS mode deals an extra 15% damage.
Requirements: Level 14, Weapon 70. Ranks: 1. ID: 00165182.
Zivchik - The "Zivchik" ability gives an additional 15 action points in VATS.
Requirements: Level 16, Dexterity 6. Ranks: 2. ID: 00031dba, 0007b202.
Critical Damage - With the Critical Damage ability, you deal 50% more damage with each critical hit on an enemy.
Requirements: Level 16, Perception 6, Luck 6. Ranks: 1. ID: 00031dbb.
Weapon Handling - Strength requirements for using certain weapons have been reduced by 2.
Requirements: Level 16, Strength < 10. Ranks: 1. ID: 00146097.
Prize! - The "Prize!" ability allows you to choose a fourth prize skill, instantly increasing it by 15 points.
Requirements: Level 16. Ranks: 1. ID: 00031dbd.
Disintegration - Creates a halo of harmful energy around your enemies killed with energy weapons. Beware, chain reaction is possible.
Requirements: Level 16, Energy Weapon 90. Ranks: 1. ID: 0014609a.
Chemical Resistance - The "Chemical Resistance" perk halves your chances of becoming addicted to chemicals, such as Psychic or Jet.
Requirements: Level 16, Medicine 60. Ranks: 1. ID: 00099827.
Source: wasteland.ag.ru
Perks in Fallout: New Vegas, (4), (6), (8), (10), (12), (14-16), (18-28).
See also:
Fallout: New Vegas - Heavy Armor











